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<blockquote data-quote="Christian" data-source="post: 366456" data-attributes="member: 381"><p>That's the one point I'll concede. But it still wouldn't convince me to take Power Attack or Lightning Fist. There are too many better feats, and too few opportunities for a monk to get them ... IME, if you're up against a creature that you need an 18 to hit, you have big problems, especially at high levels. The game is balanced so that the interesting rolls for high level combatants are the later iterative attack rolls. When it's that high at the front-end, you're badly outclassed, and should be retreating rather than looking for ways to boost your average damage slightly.</p><p></p><p>And yes, 90/15 is the same as 6/1, and is a bit of an exaggeration. With six attacks per round, needing a twenty to hit each time, you'll average three hits per ten rounds. But with the damage you do, at the levels we're talking about, either your combat contribution will be negligible, or it will take many, many rounds of combat for your group to finish the damn thing. I'd probably prefer to take some risks and try to take it down faster, even with a lower success probability ...</p><p></p><p>But, to each his own. Your monk development path is probably better than many others I've seen ...</p></blockquote><p></p>
[QUOTE="Christian, post: 366456, member: 381"] That's the one point I'll concede. But it still wouldn't convince me to take Power Attack or Lightning Fist. There are too many better feats, and too few opportunities for a monk to get them ... IME, if you're up against a creature that you need an 18 to hit, you have big problems, especially at high levels. The game is balanced so that the interesting rolls for high level combatants are the later iterative attack rolls. When it's that high at the front-end, you're badly outclassed, and should be retreating rather than looking for ways to boost your average damage slightly. And yes, 90/15 is the same as 6/1, and is a bit of an exaggeration. With six attacks per round, needing a twenty to hit each time, you'll average three hits per ten rounds. But with the damage you do, at the levels we're talking about, either your combat contribution will be negligible, or it will take many, many rounds of combat for your group to finish the damn thing. I'd probably prefer to take some risks and try to take it down faster, even with a lower success probability ... But, to each his own. Your monk development path is probably better than many others I've seen ... [/QUOTE]
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