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Please rate Monkey Grip [2002 Thread]
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<blockquote data-quote="maddman75" data-source="post: 391577" data-attributes="member: 2673"><p>Because too divergent a style can ruin the feel of a campaign. I mean we have a group of gritty warriors, sly rouges in black cloaks, and caster of ancient knowledge that look like they just came out of LotR. Then they get joined by spikey haired FF looking guy with a greatsword in each hand. He is out of place and looks silly.</p><p></p><p>By contrast, if the game was in a high magic, high energy like setting where everyone looked like the FF guy, a character that looked like strider would look silly and out of place.</p><p></p><p>I disagree vehemently that it is bad DMing to dictate the styles of the characters. For instance, if we are playing an epic game of good heroes off to slay evil and one guy makes an assassin, he is effectively screwing up the game for everyone. Same goes for a campaign set in a corrupt urban city, with the characters trying to gain influence in a theives guild and one guy goes and makes a paladin.</p><p></p><p>I'm a player as well as a DM, and I always take the setting and style of the campaign into account when I make a character.</p></blockquote><p></p>
[QUOTE="maddman75, post: 391577, member: 2673"] Because too divergent a style can ruin the feel of a campaign. I mean we have a group of gritty warriors, sly rouges in black cloaks, and caster of ancient knowledge that look like they just came out of LotR. Then they get joined by spikey haired FF looking guy with a greatsword in each hand. He is out of place and looks silly. By contrast, if the game was in a high magic, high energy like setting where everyone looked like the FF guy, a character that looked like strider would look silly and out of place. I disagree vehemently that it is bad DMing to dictate the styles of the characters. For instance, if we are playing an epic game of good heroes off to slay evil and one guy makes an assassin, he is effectively screwing up the game for everyone. Same goes for a campaign set in a corrupt urban city, with the characters trying to gain influence in a theives guild and one guy goes and makes a paladin. I'm a player as well as a DM, and I always take the setting and style of the campaign into account when I make a character. [/QUOTE]
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Please rate Monkey Grip [2002 Thread]
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