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please rate my version of ranger class
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<blockquote data-quote="Stalker0" data-source="post: 560129" data-attributes="member: 5889"><p>Anyone ever get this Holy Grail feeling when talking about alt.rangers<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think ConcreteBuddha makes some good points, but I'll have to disagree with some of them<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Favored Terrains do cause specialization, but that's because in some ways you have to. The ony Fightertype that has the versatility to fight the same in practically all situations is the fighter, maybe the barbarian as well (although barbs rage can be taken out) The paladin is good when fighting evil creatures. When he's not, he is not fighting at full strength. Making a ranger truly versatile makes him a fighter, and that's not what we want to do. But if you don't give the ranger abilities based on the wilderness, well then he really isn't a ranger.</p><p></p><p>For this ranger, I wouldn't call two good saves, d10 hps, 6 skill points, an animal companion, and a fighter's BAB underpowered without the favored terrain. In fact, I would say its overpowered. The PHB ranger is weak, but we have to remember that there's a fine line between weak and overpowered.</p><p></p><p>For instance, while taking out the spells does take down some of the rangers power, remember it also takes out Wis as a key stat for the ranger. Where once good Str, Dex, Con, AND Wis were needed now only Str, Dex, and Con are needed.</p><p></p><p>One thing I definately agree with Buddha about is that while you want the Ranger to be a wilderness warrior, making sure he's still good underground is important. Standard Dnd takes place in dungeons, and the ranger has to compete there. Favored Terrain of Caverns might do the trick, and like I said the ranger above has plenty to keep him going.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 560129, member: 5889"] Anyone ever get this Holy Grail feeling when talking about alt.rangers:) I think ConcreteBuddha makes some good points, but I'll have to disagree with some of them:) Favored Terrains do cause specialization, but that's because in some ways you have to. The ony Fightertype that has the versatility to fight the same in practically all situations is the fighter, maybe the barbarian as well (although barbs rage can be taken out) The paladin is good when fighting evil creatures. When he's not, he is not fighting at full strength. Making a ranger truly versatile makes him a fighter, and that's not what we want to do. But if you don't give the ranger abilities based on the wilderness, well then he really isn't a ranger. For this ranger, I wouldn't call two good saves, d10 hps, 6 skill points, an animal companion, and a fighter's BAB underpowered without the favored terrain. In fact, I would say its overpowered. The PHB ranger is weak, but we have to remember that there's a fine line between weak and overpowered. For instance, while taking out the spells does take down some of the rangers power, remember it also takes out Wis as a key stat for the ranger. Where once good Str, Dex, Con, AND Wis were needed now only Str, Dex, and Con are needed. One thing I definately agree with Buddha about is that while you want the Ranger to be a wilderness warrior, making sure he's still good underground is important. Standard Dnd takes place in dungeons, and the ranger has to compete there. Favored Terrain of Caverns might do the trick, and like I said the ranger above has plenty to keep him going. [/QUOTE]
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please rate my version of ranger class
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