Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
please rate my version of ranger class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khorod" data-source="post: 561596" data-attributes="member: 1636"><p>The problem with taking the focus off Favored Terrains is that there is so little else to go on. If I want my ranger to have uncanny dodge and be sneaky, I want him to multiclass. Same for raging.</p><p></p><p>One of the challenges with building a good ranger is that Wilderness Lore covers almost everything natury- without doing stuff to specialize that, there's not much left but borrowing aspects of other classes- or making a monster slayer.</p><p></p><p>Your version of the ranger takes a lot from the Barbarian and Druid. Since I am planning my next campaign without these classes immediately available, that would be a good thing- but I don't want to force people into an 'angry ranger' concept...</p><p></p><p>When I consider this class, I am thinking of that campaign- it will take place in forests, hills, mountains, cities, natural caverns, a couple dungeons. But I will be moving the player's around pretty fast. Hm. Maybe I wasn't thinking in terms of that.</p><p></p><p>Okay, take Favored Terrain, replace the dodge bonus with a Concealment bonus of some sort, which works when they are not in melee combat. Now, give them an escalating 'Survival Instinct' ability. This allows them to add there Wisdom bonus as an Insight bonus to Reflex saves and AC.</p><p></p><p>Now, wherever they go, they are hard to harm. In their own terrain, they are hard to find & hard to harm.</p><p></p><p>WARNING: Now on a track to being overpowered...</p></blockquote><p></p>
[QUOTE="Khorod, post: 561596, member: 1636"] The problem with taking the focus off Favored Terrains is that there is so little else to go on. If I want my ranger to have uncanny dodge and be sneaky, I want him to multiclass. Same for raging. One of the challenges with building a good ranger is that Wilderness Lore covers almost everything natury- without doing stuff to specialize that, there's not much left but borrowing aspects of other classes- or making a monster slayer. Your version of the ranger takes a lot from the Barbarian and Druid. Since I am planning my next campaign without these classes immediately available, that would be a good thing- but I don't want to force people into an 'angry ranger' concept... When I consider this class, I am thinking of that campaign- it will take place in forests, hills, mountains, cities, natural caverns, a couple dungeons. But I will be moving the player's around pretty fast. Hm. Maybe I wasn't thinking in terms of that. Okay, take Favored Terrain, replace the dodge bonus with a Concealment bonus of some sort, which works when they are not in melee combat. Now, give them an escalating 'Survival Instinct' ability. This allows them to add there Wisdom bonus as an Insight bonus to Reflex saves and AC. Now, wherever they go, they are hard to harm. In their own terrain, they are hard to find & hard to harm. WARNING: Now on a track to being overpowered... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
please rate my version of ranger class
Top