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please rate my version of ranger class
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<blockquote data-quote="Stalker0" data-source="post: 563420" data-attributes="member: 5889"><p>My problem, Buddha with your idea, is that most people want to replace the original ranger, not both the ranger and the barb. But hey, to be fair to the posters above we should stay focused on the ranger idea above, and give ConcreteBuddha a different thread to debate his idea.</p><p></p><p>Well, the Barbarian without his rage is a lackluster fighter imo, and there are ways of taking out his rage. Monks are easy to stop with good DR, wizards and sorcs with antimagic.</p><p></p><p>And the paladin has more than just smite evil. Many of his spells are against evil, and the palys spells are much better than the ranger ones. And of course turning. But that's not the heart of this argument...which is..</p><p></p><p>There are ways to take out the key abilities of all of these classes except the fighter whose feats work practically everywhere, this is the difference between the general fighter and the others.But as been shown before, its usually easier and more frequent to take out the rangers advantages of favored terrain and enemies, which puts him behind the other classes.</p><p></p><p>Perhaps you could change favored enemy to work in all wilderness areas flat out. Even on many planes, wilderness areas could exist for the ranger to use. This would be a small bonus that the ranger could get when in these areas. Or you can focus on other areas of the ranger, like giving him bonuses to perception skills and infiltration skills. Either way, there's still lots of work to do.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 563420, member: 5889"] My problem, Buddha with your idea, is that most people want to replace the original ranger, not both the ranger and the barb. But hey, to be fair to the posters above we should stay focused on the ranger idea above, and give ConcreteBuddha a different thread to debate his idea. Well, the Barbarian without his rage is a lackluster fighter imo, and there are ways of taking out his rage. Monks are easy to stop with good DR, wizards and sorcs with antimagic. And the paladin has more than just smite evil. Many of his spells are against evil, and the palys spells are much better than the ranger ones. And of course turning. But that's not the heart of this argument...which is.. There are ways to take out the key abilities of all of these classes except the fighter whose feats work practically everywhere, this is the difference between the general fighter and the others.But as been shown before, its usually easier and more frequent to take out the rangers advantages of favored terrain and enemies, which puts him behind the other classes. Perhaps you could change favored enemy to work in all wilderness areas flat out. Even on many planes, wilderness areas could exist for the ranger to use. This would be a small bonus that the ranger could get when in these areas. Or you can focus on other areas of the ranger, like giving him bonuses to perception skills and infiltration skills. Either way, there's still lots of work to do. [/QUOTE]
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please rate my version of ranger class
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