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<blockquote data-quote="Elder-Basilisk" data-source="post: 434115" data-attributes="member: 3146"><p>Above average.</p><p></p><p>This feat can be highly advantageous in limited (but easily creatable) circumstances. It also scales well with level because fighters' strengths tend to increase as their levels increase. Characters also tend to get damage multipliers on charges if they're built to use charge attacks.</p><p></p><p>Its prime drawback (the AoO) can be mitigated by using a reach weapon or having a high AC as well.</p><p></p><p>Its net effect for a 6th level fighter/barbarian with spirited charge and a 16 starting strength (before rage)= +15 damage on a spirited charge with a lance. (Strength 20 with x3 damage normally =15, doubled, it is 30 points of damage. . .)</p><p></p><p>With Rhino hide armor, it can be useful for a similar non-mounted character with a glaive (+6 damage on a charge, no AoO due to reach).</p><p></p><p>It can also be useful for a character built around shield charges. (+10 damage normally, +15 with Rhino Hide armor).</p><p></p><p>Given its very high utility in a range of easily creatable situations (since you can usually charge at least once per encounter and can usually choose your weapon), it has to rate fairly highly. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 434115, member: 3146"] Above average. This feat can be highly advantageous in limited (but easily creatable) circumstances. It also scales well with level because fighters' strengths tend to increase as their levels increase. Characters also tend to get damage multipliers on charges if they're built to use charge attacks. Its prime drawback (the AoO) can be mitigated by using a reach weapon or having a high AC as well. Its net effect for a 6th level fighter/barbarian with spirited charge and a 16 starting strength (before rage)= +15 damage on a spirited charge with a lance. (Strength 20 with x3 damage normally =15, doubled, it is 30 points of damage. . .) With Rhino hide armor, it can be useful for a similar non-mounted character with a glaive (+6 damage on a charge, no AoO due to reach). It can also be useful for a character built around shield charges. (+10 damage normally, +15 with Rhino Hide armor). Given its very high utility in a range of easily creatable situations (since you can usually charge at least once per encounter and can usually choose your weapon), it has to rate fairly highly. . . . [/QUOTE]
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