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<blockquote data-quote="The Souljourner" data-source="post: 482313" data-attributes="member: 1622"><p>Zad - the thing is, at 17th level, monsters have higher AC, generally incrementally higher AC. So a +2 could still make the difference. And please don't forget about multiple attacks. At 17th level I'll have +16 BAB... that's 4 attacks... but that last one is at -15 to hit. Not so good. </p><p></p><p>This feat gives +10% chance of hitting in a *very* common circumstance (in my experience). I'd say sharp shooting is useful almost as often as mobility. </p><p></p><p>And you're comparing this feat to weapon focus... it's not like I'm replacing one with the other.. I have *both*. And PBS, and rapid shot, and next level weapon specialization.... I mean, the only other feat I really want to take is improved initiative. Far shot? Whatever.... I'd *kill* to just once be at further than a single range increment. Penalties be damned. Hasn't happened yet. Encounters just rarely take place at that great a distance. Maybe if we were to lay a trap... but the thing is, I'm so much better at 30' away when surprising someone... </p><p></p><p>So the long and the short of it is, the feat is good. If you're going for an archer type character, I think it's a must. Might be 5th or 6th on the list, but it's still a must.</p><p></p><p>And Ridley... I totally agree that feats that give more options are way more interesting. However, there just aren't that many when it comes to archery. Shot on the run is about it... and it's not even very useful. Most of the time 9/10ths cover works just as well, except you get a full attack.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 482313, member: 1622"] Zad - the thing is, at 17th level, monsters have higher AC, generally incrementally higher AC. So a +2 could still make the difference. And please don't forget about multiple attacks. At 17th level I'll have +16 BAB... that's 4 attacks... but that last one is at -15 to hit. Not so good. This feat gives +10% chance of hitting in a *very* common circumstance (in my experience). I'd say sharp shooting is useful almost as often as mobility. And you're comparing this feat to weapon focus... it's not like I'm replacing one with the other.. I have *both*. And PBS, and rapid shot, and next level weapon specialization.... I mean, the only other feat I really want to take is improved initiative. Far shot? Whatever.... I'd *kill* to just once be at further than a single range increment. Penalties be damned. Hasn't happened yet. Encounters just rarely take place at that great a distance. Maybe if we were to lay a trap... but the thing is, I'm so much better at 30' away when surprising someone... So the long and the short of it is, the feat is good. If you're going for an archer type character, I think it's a must. Might be 5th or 6th on the list, but it's still a must. And Ridley... I totally agree that feats that give more options are way more interesting. However, there just aren't that many when it comes to archery. Shot on the run is about it... and it's not even very useful. Most of the time 9/10ths cover works just as well, except you get a full attack. -The Souljourner [/QUOTE]
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