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Please rate Subdual Substitution
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<blockquote data-quote="Spatzimaus" data-source="post: 870323" data-attributes="member: 3051"><p>The biggest problem I see is, each class has its own reason why the Feat isn't great.</p><p></p><p>On the bright side, Subdual damage isn't elemental, so if you want to hit a fire-immune creature but don't want to muck around with figuring out its resistances, this is a nice option. Subdual damage might as well be lethal damage in most cases, because once all the enemies are unconscious it's just mopping up.</p><p></p><p>On the down side, it only affects spells of ONE element. If it worked for any elemental spell it'd be a great feat.</p><p></p><p>So, for a Sorcerer, this would be useful, except that thanks to the limited spells known you won't really have many choices here. If you pick anything but [Fire], it's not likely you'll know more than 1 or 2 substitutable spells. Chances are, you'll only be able to make Stunballs or Stunbolts, not both. Yes, there are more spells in splatbooks, but you're still at a disadvantage since Sorcerers want to spread their elements around.</p><p></p><p>For a Wizard, you don't metamagic on the fly, and there are enough creatures out there immune to subdual that it's not worth memorizing if you don't absolutely need it. In that case, you're better off researching a dedicated subdual-damage or stun spell.</p><p></p><p>Psions already have the Concussion spells. Clerics and Druids won't have Knowledge(Arcana). So, it's only a Sor/Wiz thing (no shock since it was from T&B)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 870323, member: 3051"] The biggest problem I see is, each class has its own reason why the Feat isn't great. On the bright side, Subdual damage isn't elemental, so if you want to hit a fire-immune creature but don't want to muck around with figuring out its resistances, this is a nice option. Subdual damage might as well be lethal damage in most cases, because once all the enemies are unconscious it's just mopping up. On the down side, it only affects spells of ONE element. If it worked for any elemental spell it'd be a great feat. So, for a Sorcerer, this would be useful, except that thanks to the limited spells known you won't really have many choices here. If you pick anything but [Fire], it's not likely you'll know more than 1 or 2 substitutable spells. Chances are, you'll only be able to make Stunballs or Stunbolts, not both. Yes, there are more spells in splatbooks, but you're still at a disadvantage since Sorcerers want to spread their elements around. For a Wizard, you don't metamagic on the fly, and there are enough creatures out there immune to subdual that it's not worth memorizing if you don't absolutely need it. In that case, you're better off researching a dedicated subdual-damage or stun spell. Psions already have the Concussion spells. Clerics and Druids won't have Knowledge(Arcana). So, it's only a Sor/Wiz thing (no shock since it was from T&B) [/QUOTE]
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