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Please rate Subdual Substitution
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<blockquote data-quote="Li Shenron" data-source="post: 876476" data-attributes="member: 1465"><p>That's why I said I don't like the idea of subdual elemental damage, even if maybe you don't count it "elemental" anymore. A subdual Magic Missile would make more sense to me than a subdual Fireball: the MM is after all some force effect, like a shock, you can easily imagine a "soft" version which works similarly to unarmed damage or damage from a whip, but I cannot easily imagine subdual-burned or -frosted or -corroded wounds (maybe I could better with sonic or electricity). Remember that subdual damage heals quickly and can't kill, and I think there was a line somewhere that stated that elemental damage can never be turned into subdual {obviously it just meant that you can't take -4 when attacking with a torch to deliver subdual fire damage as you could instead take -4 with a staff to deliver s.d. instead of normal bludgeoning damage}.</p><p></p><p>I think that overall to have a feat which converts damage from spells into subdual is a good idea, I just really dislike that it applies exactly to elemental damage, I think it would have made more sense if it applied to anything ELSE. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 876476, member: 1465"] That's why I said I don't like the idea of subdual elemental damage, even if maybe you don't count it "elemental" anymore. A subdual Magic Missile would make more sense to me than a subdual Fireball: the MM is after all some force effect, like a shock, you can easily imagine a "soft" version which works similarly to unarmed damage or damage from a whip, but I cannot easily imagine subdual-burned or -frosted or -corroded wounds (maybe I could better with sonic or electricity). Remember that subdual damage heals quickly and can't kill, and I think there was a line somewhere that stated that elemental damage can never be turned into subdual {obviously it just meant that you can't take -4 when attacking with a torch to deliver subdual fire damage as you could instead take -4 with a staff to deliver s.d. instead of normal bludgeoning damage}. I think that overall to have a feat which converts damage from spells into subdual is a good idea, I just really dislike that it applies exactly to elemental damage, I think it would have made more sense if it applied to anything ELSE. :) [/QUOTE]
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