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<blockquote data-quote="Numion" data-source="post: 697533" data-attributes="member: 124"><p>Maybe you're right... and maybe those who design these PrC's should make them so that those kind of tweaks wouldn't be needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And you do realize that your argument that DMs should "just houserule it then" would make a lot of the discussion here moot. There would be no incentive to design well-rounded, balanced PrC's, because everything could just be houserules. If I wanted to houserule, I wouldn't buy products but make them myself. </p><p></p><p>I've playtested the Archmage enough to know it's not balanced. It made most of the encounters in Bastion of the Broken Souls trivial. Even the player realized this, and gave away the character without bitching. Actually the whole group realized this, and were happy when the character was gone.</p><p></p><p>I've got plenty of gaming experience, and I know that some things just look different on paper than in actual play. So you see why I'm a little skeptical when people who haven't tried some rules try to tell me they're ok. </p><p></p><p>BTW, it's also considered poor design if a PrC's mechanical advantages are offset by roleplaying disadvantages.</p></blockquote><p></p>
[QUOTE="Numion, post: 697533, member: 124"] Maybe you're right... and maybe those who design these PrC's should make them so that those kind of tweaks wouldn't be needed. ;) And you do realize that your argument that DMs should "just houserule it then" would make a lot of the discussion here moot. There would be no incentive to design well-rounded, balanced PrC's, because everything could just be houserules. If I wanted to houserule, I wouldn't buy products but make them myself. I've playtested the Archmage enough to know it's not balanced. It made most of the encounters in Bastion of the Broken Souls trivial. Even the player realized this, and gave away the character without bitching. Actually the whole group realized this, and were happy when the character was gone. I've got plenty of gaming experience, and I know that some things just look different on paper than in actual play. So you see why I'm a little skeptical when people who haven't tried some rules try to tell me they're ok. BTW, it's also considered poor design if a PrC's mechanical advantages are offset by roleplaying disadvantages. [/QUOTE]
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