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<blockquote data-quote="Simulacrum" data-source="post: 701998" data-attributes="member: 7749"><p>a) from the point a player can start having +5 spellpower most creatures should have access to virtually any spell to give that archmage a challenge. Even for a 15th lel mage who took his first level in Archmage, such encounters should be *expected*</p><p></p><p>b) most creatures in that CR category are outsiders or very nasty other monster type that 1) have tons of immunities 2) best saves possible (like a monk for outsiders ) 3) can wear nearly any magic item there is.</p><p></p><p>c) Most spellcaster can have easy accss to Greater Dispelling 1) as a scroll bought simply in the nice Red Wizards shop who are even giving you another scoll for free as a gift 2) inside a vey cheap magic item 3) can summon creatures that can cast it for them.</p><p>Also spellcaster who go the way all along counterspelling feats would be damn stupid not to take GD. It would be like taking spellpower +10 and not having a single save or die spell ready from that school.</p><p></p><p>Also most spellcasters encountered are not more than 1 or 2 levels less than that of the players so spellcasting abilitys should be equal if not stronger.</p><p></p><p>You can dispel spelllike abilities, only supernatural ab. cannot be undone.</p><p></p><p>anyway this all leads way too far from what it was all about.</p><p>I tried to show that if you compare TWO equal spellcasters who took the Archmage PrC the one who took the counterspelling way is by far more dangerous and hard to predict than the guy who just can *blast it fast*, thus giving him a big advantage in terms of who is realisticly staying longer alive in an even challenging adventure lead by an intelligent well experienced DM.</p><p></p><p>Thus proofing that CS mastery is WORTH it. (if you have Reactive CS featchain taken)</p><p>And in case such two opponents meat each other and dont know each others powers the CS master will win, I playtested that.</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 701998, member: 7749"] a) from the point a player can start having +5 spellpower most creatures should have access to virtually any spell to give that archmage a challenge. Even for a 15th lel mage who took his first level in Archmage, such encounters should be *expected* b) most creatures in that CR category are outsiders or very nasty other monster type that 1) have tons of immunities 2) best saves possible (like a monk for outsiders ) 3) can wear nearly any magic item there is. c) Most spellcaster can have easy accss to Greater Dispelling 1) as a scroll bought simply in the nice Red Wizards shop who are even giving you another scoll for free as a gift 2) inside a vey cheap magic item 3) can summon creatures that can cast it for them. Also spellcaster who go the way all along counterspelling feats would be damn stupid not to take GD. It would be like taking spellpower +10 and not having a single save or die spell ready from that school. Also most spellcasters encountered are not more than 1 or 2 levels less than that of the players so spellcasting abilitys should be equal if not stronger. You can dispel spelllike abilities, only supernatural ab. cannot be undone. anyway this all leads way too far from what it was all about. I tried to show that if you compare TWO equal spellcasters who took the Archmage PrC the one who took the counterspelling way is by far more dangerous and hard to predict than the guy who just can *blast it fast*, thus giving him a big advantage in terms of who is realisticly staying longer alive in an even challenging adventure lead by an intelligent well experienced DM. Thus proofing that CS mastery is WORTH it. (if you have Reactive CS featchain taken) And in case such two opponents meat each other and dont know each others powers the CS master will win, I playtested that. [/QUOTE]
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