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<blockquote data-quote="Caliban" data-source="post: 704878" data-attributes="member: 284"><p></p><p></p><p>No, I'm not missing that at all. You are missing the point: It's much harder to acquire the things that can counter the archmage than it is for the archmage to get his DC's up that high. </p><p></p><p>Do you think it's reasonable that every single opponent your archmage faces has Improved Evasion, a +30 Reflex save, a Ring of Spell-Turning, and a Scarab of Protection? </p><p></p><p>Because if they don't, then they aren't a challenge because you can kill them in one round. </p><p></p><p>Is it fun when the bad guys either have to be immune to your abilities, or they can't fight you? Their either a push-over or nearly impossible to affect?</p><p></p><p>A little of that is to be expected, but when the archmage is throwing around 39+ DC's, then everything the DM does has to be set up to deal with the archmage. The rest of the party is incidental until the archmage runs into something that is effectively immune to his spells. </p><p></p><p></p><p></p><p>Because it makes the game less fun for the DM when the player has the insta-kill mage who's spells can't be resisted. </p><p></p><p>And it makes it less fun for the other players if all the NPC mages are built the way the archmage character is, just so they can be a challenge to him. </p><p></p><p></p><p></p><p>And if you are playing the insta-kill mage, the stories are very short and abrupt. You may enjoy yourself, but the DM and the other players usually aren't. And to make it last long enough that their characters get to shine, the DM either has to kill your character or shut him down completely. </p><p></p><p></p><p></p><p>Unfortunately it's not just their issue. The game is not played in a vacuum, there are other people involved who may not enjoy sitting around while the one player with the overpowered character takes out everything. Or when the DM pulls the same stunt and kills half the party with one <em>Wail of the Banshee</em> with a DC 40 Fort save. </p><p></p><p>High level D&D has a big enough problem with save or die stuff. Or even just "Die, no Save" stuff. (A hasted Cleric with Divine Power and Divine favor up casting Harm and Inflict Critical in the same round will kill nearly anyone, regardless of their saves.) The Archmage makes it even worse, because they can do area-effect save or die spells that are nearly unresistible.</p><p></p><p>What it comes down to is that it makes the game less enjoyable. I've played this type of character, and I've DM'd this type of character. It's just less fun.</p></blockquote><p></p>
[QUOTE="Caliban, post: 704878, member: 284"] [B][/b] No, I'm not missing that at all. You are missing the point: It's much harder to acquire the things that can counter the archmage than it is for the archmage to get his DC's up that high. Do you think it's reasonable that every single opponent your archmage faces has Improved Evasion, a +30 Reflex save, a Ring of Spell-Turning, and a Scarab of Protection? Because if they don't, then they aren't a challenge because you can kill them in one round. Is it fun when the bad guys either have to be immune to your abilities, or they can't fight you? Their either a push-over or nearly impossible to affect? A little of that is to be expected, but when the archmage is throwing around 39+ DC's, then everything the DM does has to be set up to deal with the archmage. The rest of the party is incidental until the archmage runs into something that is effectively immune to his spells. [b][/b] Because it makes the game less fun for the DM when the player has the insta-kill mage who's spells can't be resisted. And it makes it less fun for the other players if all the NPC mages are built the way the archmage character is, just so they can be a challenge to him. [b][/b] And if you are playing the insta-kill mage, the stories are very short and abrupt. You may enjoy yourself, but the DM and the other players usually aren't. And to make it last long enough that their characters get to shine, the DM either has to kill your character or shut him down completely. [b][/B] Unfortunately it's not just their issue. The game is not played in a vacuum, there are other people involved who may not enjoy sitting around while the one player with the overpowered character takes out everything. Or when the DM pulls the same stunt and kills half the party with one [i]Wail of the Banshee[/i] with a DC 40 Fort save. High level D&D has a big enough problem with save or die stuff. Or even just "Die, no Save" stuff. (A hasted Cleric with Divine Power and Divine favor up casting Harm and Inflict Critical in the same round will kill nearly anyone, regardless of their saves.) The Archmage makes it even worse, because they can do area-effect save or die spells that are nearly unresistible. What it comes down to is that it makes the game less enjoyable. I've played this type of character, and I've DM'd this type of character. It's just less fun. [/QUOTE]
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