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<blockquote data-quote="Merlion" data-source="post: 704919" data-attributes="member: 10397"><p>All of this again based on the idea that every player is going to try and create the most powerful character possible. And yes, you are totaly, completely, missing my point. But since I've made it 5 or 6 times in this thread, I'm not going to make it again.</p><p> Although I will say that others have posted here who have also played and/or DMed such characters and not found it fun. And you actualy defeated your own arguements since as you said a DM has to put quite a lot of work into a high level campaign anyway because by defintion your dealing with a lot of powerful things and people.</p><p> However for the record, if my sorcerer gets to be played long enough, heres what I will most likely take as an archmage. Probably 2 slots spent on spellpower. Definitly Arcane Fire at some point since it fits in with his magic use theme, and his personal prefernces as far as abilities and attack types he likes to develop. Probably a spell like ability of a force type spell(he thinks of such things as manfiestations of pure magic). And probably mastery of shaping or elements eventualy..although neither will really be that great for him because he's not going to be using a lot of elemental spells...he focuses on Force, and many of them are targeted effects so neither ability will apply much to a lot of his favorite stuff...although he will be taking some elemtnal stuff etc for vareity...his a Mystran and very into exploring various applications of the Art.</p></blockquote><p></p>
[QUOTE="Merlion, post: 704919, member: 10397"] All of this again based on the idea that every player is going to try and create the most powerful character possible. And yes, you are totaly, completely, missing my point. But since I've made it 5 or 6 times in this thread, I'm not going to make it again. Although I will say that others have posted here who have also played and/or DMed such characters and not found it fun. And you actualy defeated your own arguements since as you said a DM has to put quite a lot of work into a high level campaign anyway because by defintion your dealing with a lot of powerful things and people. However for the record, if my sorcerer gets to be played long enough, heres what I will most likely take as an archmage. Probably 2 slots spent on spellpower. Definitly Arcane Fire at some point since it fits in with his magic use theme, and his personal prefernces as far as abilities and attack types he likes to develop. Probably a spell like ability of a force type spell(he thinks of such things as manfiestations of pure magic). And probably mastery of shaping or elements eventualy..although neither will really be that great for him because he's not going to be using a lot of elemental spells...he focuses on Force, and many of them are targeted effects so neither ability will apply much to a lot of his favorite stuff...although he will be taking some elemtnal stuff etc for vareity...his a Mystran and very into exploring various applications of the Art. [/QUOTE]
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