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<blockquote data-quote="TwoSix" data-source="post: 705039" data-attributes="member: 205"><p>That's very true. 2e had a lot of unbalanced and broken rules. The 2e mantra for dealing with these rules was "Well, if you aren't a munchkin and don't power game, they won't be an issue."</p><p></p><p>In 3e, the designers did say min/maxing wasn't discouraged, and that the game would support all play styles. That's because the rule set they created was designed to <strong>not</strong> be breakable like 2e, but would rather allow any sort of character you could imagine and not allow any one type of race or class combination to outshine any other on a consistent basis. </p><p></p><p>So when a class comes along that breaks that rule, and disrupts a style of play, whether that type of style be roleplay-heavy, puzzle-heavy, or even munchkiny min/maxing, we as a roleplaying community are allowed to express our belief that the principles behind the ruleset have been disrupted. Because that class doesn't affect just your game, or my game, but every game, simply because it exists in a supplement released by the compnay that is supposed to be the arbiter and the maintainer of the principles of that ruleset.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 705039, member: 205"] That's very true. 2e had a lot of unbalanced and broken rules. The 2e mantra for dealing with these rules was "Well, if you aren't a munchkin and don't power game, they won't be an issue." In 3e, the designers did say min/maxing wasn't discouraged, and that the game would support all play styles. That's because the rule set they created was designed to [B]not[/B] be breakable like 2e, but would rather allow any sort of character you could imagine and not allow any one type of race or class combination to outshine any other on a consistent basis. So when a class comes along that breaks that rule, and disrupts a style of play, whether that type of style be roleplay-heavy, puzzle-heavy, or even munchkiny min/maxing, we as a roleplaying community are allowed to express our belief that the principles behind the ruleset have been disrupted. Because that class doesn't affect just your game, or my game, but every game, simply because it exists in a supplement released by the compnay that is supposed to be the arbiter and the maintainer of the principles of that ruleset. [/QUOTE]
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