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<blockquote data-quote="Caliban" data-source="post: 705047" data-attributes="member: 284"><p>Several things in the revision are aimed <strong>specifically</strong> to fix broken abilities or overpowered spells. Other are specifically to fix underpowered classes (bard, ranger, monk). </p><p></p><p>I was at the Judges meeting at Winter Fantasy where representatives from WOTC discussed the upcoming changes with us. </p><p></p><p>In many ways, 3rd edition is designed with powergamers in mind. It is expected that every group will include one or two powergamers, and the system is supposed to allow them to be powerful, but to still be challenged by opponents of the appropriate level. When an ability can be powergamed to the point where you consistently aren't challenged even by villians well above your level, then it's out of balance and needs to be brought back into line. </p><p></p><p>In my opinion, the Spell Power ability meets that criteria. It's not about a broken prestige class, it's about a specific type of ability. </p><p></p><p></p><p></p><p></p><p>That is the goal. But the system isn't perfect, and some things allow you to powergame to the point where it's not challenging. That's the type of thing the game designers hope to address in 3.5. </p><p></p><p></p><p></p><p>Well, if you have spell power, you automatically have +6 to your DCs, and +6 to your caster level when overcoming spell resistance. Automatically, without fail, on every single spell you cast. </p><p></p><p>The point is that you shouldn't be allowed to get your DC's that high, that easily. It makes the game less fun for the DM, and for the other players. </p><p></p><p>Some people like easy victories, and like having the game revolve around their character. They think that spell power is just fine. </p><p></p><p></p><p></p><p>No one is saying that the Archmage class itself is broken. Just that the Spell Power ability is. You seem to keep overlooking that.</p></blockquote><p></p>
[QUOTE="Caliban, post: 705047, member: 284"] Several things in the revision are aimed [b]specifically[/b] to fix broken abilities or overpowered spells. Other are specifically to fix underpowered classes (bard, ranger, monk). I was at the Judges meeting at Winter Fantasy where representatives from WOTC discussed the upcoming changes with us. In many ways, 3rd edition is designed with powergamers in mind. It is expected that every group will include one or two powergamers, and the system is supposed to allow them to be powerful, but to still be challenged by opponents of the appropriate level. When an ability can be powergamed to the point where you consistently aren't challenged even by villians well above your level, then it's out of balance and needs to be brought back into line. In my opinion, the Spell Power ability meets that criteria. It's not about a broken prestige class, it's about a specific type of ability. [b][/b] That is the goal. But the system isn't perfect, and some things allow you to powergame to the point where it's not challenging. That's the type of thing the game designers hope to address in 3.5. [b][/b] Well, if you have spell power, you automatically have +6 to your DCs, and +6 to your caster level when overcoming spell resistance. Automatically, without fail, on every single spell you cast. The point is that you shouldn't be allowed to get your DC's that high, that easily. It makes the game less fun for the DM, and for the other players. Some people like easy victories, and like having the game revolve around their character. They think that spell power is just fine. [b][/B] No one is saying that the Archmage class itself is broken. Just that the Spell Power ability is. You seem to keep overlooking that. [/QUOTE]
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