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<blockquote data-quote="Caliban" data-source="post: 705271" data-attributes="member: 284"><p>Show me where it exists in any official source. Also, the Psibook isn't core. </p><p></p><p>If you want to bring custom magic items into the discussion, I can create items that give me a "luck" bonus to my save DC's. </p><p></p><p>You can always create a creature out of thin air that happens to be immune to a PC's best attack. That only proves my point. </p><p></p><p>Now try using creatures that adventures of that level will commonly meet. Use an Undead that's immune to death effects, and I will use <em>Undeath to Death</em> from Magic or Faerun or just nuke it. </p><p></p><p>Use a Golem and I will cast Fly and laugh at it. Then summon a big nasty to pound on it.</p><p></p><p>You say I take to much for granted with the example wizard? I didn't use <strong>any</strong> magic items. I assume that the wizard is completely by himself, instead of being backed up by a group of 3 other 18th level characters, which is what the CR system assumes. I could stat out a set of custom magic items and contingency effects that would increase the DC even more, or let the wizard live long enough to use more than one spell to kill the creature. </p><p></p><p>A CR 18 creature is supposed to maul any single 18th level character. </p><p></p><p>Everything I have said is true, based on the current system.</p><p></p><p>And since the revised rules aren't out for several months, you are the one that is assuming a lot. The Spell Power ability, Tatoo Focus, Spellcasting Prodigy, and Greater spell Focus feats aren't in the core rules. They won't be affected at all unless they errata the FRCS.</p></blockquote><p></p>
[QUOTE="Caliban, post: 705271, member: 284"] Show me where it exists in any official source. Also, the Psibook isn't core. If you want to bring custom magic items into the discussion, I can create items that give me a "luck" bonus to my save DC's. You can always create a creature out of thin air that happens to be immune to a PC's best attack. That only proves my point. Now try using creatures that adventures of that level will commonly meet. Use an Undead that's immune to death effects, and I will use [i]Undeath to Death[/i] from Magic or Faerun or just nuke it. Use a Golem and I will cast Fly and laugh at it. Then summon a big nasty to pound on it. You say I take to much for granted with the example wizard? I didn't use [b]any[/b] magic items. I assume that the wizard is completely by himself, instead of being backed up by a group of 3 other 18th level characters, which is what the CR system assumes. I could stat out a set of custom magic items and contingency effects that would increase the DC even more, or let the wizard live long enough to use more than one spell to kill the creature. A CR 18 creature is supposed to maul any single 18th level character. Everything I have said is true, based on the current system. And since the revised rules aren't out for several months, you are the one that is assuming a lot. The Spell Power ability, Tatoo Focus, Spellcasting Prodigy, and Greater spell Focus feats aren't in the core rules. They won't be affected at all unless they errata the FRCS. [/QUOTE]
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