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<blockquote data-quote="Viktyr Gehrig" data-source="post: 784822" data-attributes="member: 9249"><p>The Duelist isn't harder to hit than the Monk, which is a core class. The Monk/Duelist is a sick combination, though, because the Siangham is a one-handed piercing weapon. Flurry of Blows/Lightning Fist even evades the Duelist's main limit-- his inability to fight with two weapons effectively. The AC bonus is negligible unless you have obscene mental ability scores.</p><p></p><p>Since you're required to take Ambidexterity, it's worthwhile to take Two-Weapon Fighting, Twin Sword Style, and Off-Hand Parry. Precise Strike doesn't work when attacking with two weapons, but there's nothing that says you can't be holding an extra weapon or even using it to defend yourself. A Defender in your off-hand enhances this effect, though, Construct Bane and Undead Bane are good insurance in case you run into something not effected by your Precise Strike. Speed is good for your main weapon, to squeeze that extra bit of pain out of Precise Strike.</p><p></p><p>If you have the feats to spare and you're high enough level, the above tactic works especially well with Tempest, since it improves your defense while using your Precise Strike, and boosts your offense when you're not. Rapiers are a light weapon, so Supreme Two-Weapon Fighting allows you to attack with no penalties.</p><p></p><p>Duelist/Soulknife is the bane of all living things, combining Sneak Attack with Precise Strike and the ability to do Constitution damage. </p><p></p><p>From a style perspective, I love the Duelist. My characters rarely wear armor, and I play a lot of flashy, witty characters. It's a natural fit, and makes them a little less silly-looking in the dungeon. At least, until we're attacked by Skeletons and Oozes.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 784822, member: 9249"] The Duelist isn't harder to hit than the Monk, which is a core class. The Monk/Duelist is a sick combination, though, because the Siangham is a one-handed piercing weapon. Flurry of Blows/Lightning Fist even evades the Duelist's main limit-- his inability to fight with two weapons effectively. The AC bonus is negligible unless you have obscene mental ability scores. Since you're required to take Ambidexterity, it's worthwhile to take Two-Weapon Fighting, Twin Sword Style, and Off-Hand Parry. Precise Strike doesn't work when attacking with two weapons, but there's nothing that says you can't be holding an extra weapon or even using it to defend yourself. A Defender in your off-hand enhances this effect, though, Construct Bane and Undead Bane are good insurance in case you run into something not effected by your Precise Strike. Speed is good for your main weapon, to squeeze that extra bit of pain out of Precise Strike. If you have the feats to spare and you're high enough level, the above tactic works especially well with Tempest, since it improves your defense while using your Precise Strike, and boosts your offense when you're not. Rapiers are a light weapon, so Supreme Two-Weapon Fighting allows you to attack with no penalties. Duelist/Soulknife is the bane of all living things, combining Sneak Attack with Precise Strike and the ability to do Constitution damage. From a style perspective, I love the Duelist. My characters rarely wear armor, and I play a lot of flashy, witty characters. It's a natural fit, and makes them a little less silly-looking in the dungeon. At least, until we're attacked by Skeletons and Oozes. [/QUOTE]
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