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<blockquote data-quote="Li Shenron" data-source="post: 691768" data-attributes="member: 1465"><p>BALANCE:</p><p></p><p>If you look at the class as intended to be taken by a Wizard, it is very easy to notice it is overall better, since the +1 spellcasting level is almost all the Wizard get from advancing: same HD, same BAB, same ST, same spells; +2 sp/level and a much longer skill list, 2 bonus languages, 8 extra abilities in exchange for 2 bonus feats and familiar advancement is a neat improvement. Even better for Sorcerer, who on the other hand has a much higher cost for requirements. Other spellcasters will have to "lose" better HD and ST, and for them the class is less appealing.</p><p></p><p>FEATURES:</p><p></p><p>There is really nothing new, which you can't have from a core class:</p><p></p><p>- Secrets are small but useful bonuses you can <strong>more or less</strong> duplicate with feats, although stackable with everything</p><p></p><p>- Lore works like Bardic Knowledge</p><p></p><p>- Greater Lore and True Lore duplicate spells, but are extraordinary abilities</p><p></p><p>- Bonus Languages are worth 2 sp (actually 1 sp since LM has Speak Language as class skill)</p><p></p><p>- Decipher Script and Use Magic Device are a very nice addition, but still not unique (...and some could argue why a normal Wizard misses these skills)</p><p></p><p>Overall, it's a nice collection which makes sense, but if you want to have 2 or 3 of those abilities only, you don't need to qualify for the PrCl, and can just take them for a higher price.</p><p></p><p>FLAVOR/RP:</p><p></p><p>The idea of a sage who knows a lot and in many fields is very nice, especially in an investigation-type campaign. Considering also the requirements previously accrued, the LM has a lot of potential. Unfortunately, it misses more unique abilities (no specific improvement in divination magic, for example), and the feature set tastes too much of "stray knowledge", which overlaps with the concept of the Bard.</p><p></p><p>REQUIREMENTS:</p><p></p><p>This is a spellcasters-only PrCl, since its main benefit is still the +1 spellcasting level. The requirements are of 3 kinds:</p><p></p><p>- spells (divinations only)</p><p>- knowledge skills and focus</p><p>- metamagic and/or item creation feats</p><p></p><p>They make sense together, but curiously the LM doesn't get benefits in the divination fields from the PrCl itself (he might even decide not to learn any new divination at all), and very little for the other 2.</p><p></p><p>DESIGN:</p><p></p><p>The class is well designed, but it is not the only option to make a "master of knowledge", and this option doesn't seem particularly attractive, as already said above.</p><p></p><p>----------------------------------------------------------------------------------</p><p></p><p>OVERALL: 7</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 691768, member: 1465"] BALANCE: If you look at the class as intended to be taken by a Wizard, it is very easy to notice it is overall better, since the +1 spellcasting level is almost all the Wizard get from advancing: same HD, same BAB, same ST, same spells; +2 sp/level and a much longer skill list, 2 bonus languages, 8 extra abilities in exchange for 2 bonus feats and familiar advancement is a neat improvement. Even better for Sorcerer, who on the other hand has a much higher cost for requirements. Other spellcasters will have to "lose" better HD and ST, and for them the class is less appealing. FEATURES: There is really nothing new, which you can't have from a core class: - Secrets are small but useful bonuses you can [B]more or less[/B] duplicate with feats, although stackable with everything - Lore works like Bardic Knowledge - Greater Lore and True Lore duplicate spells, but are extraordinary abilities - Bonus Languages are worth 2 sp (actually 1 sp since LM has Speak Language as class skill) - Decipher Script and Use Magic Device are a very nice addition, but still not unique (...and some could argue why a normal Wizard misses these skills) Overall, it's a nice collection which makes sense, but if you want to have 2 or 3 of those abilities only, you don't need to qualify for the PrCl, and can just take them for a higher price. FLAVOR/RP: The idea of a sage who knows a lot and in many fields is very nice, especially in an investigation-type campaign. Considering also the requirements previously accrued, the LM has a lot of potential. Unfortunately, it misses more unique abilities (no specific improvement in divination magic, for example), and the feature set tastes too much of "stray knowledge", which overlaps with the concept of the Bard. REQUIREMENTS: This is a spellcasters-only PrCl, since its main benefit is still the +1 spellcasting level. The requirements are of 3 kinds: - spells (divinations only) - knowledge skills and focus - metamagic and/or item creation feats They make sense together, but curiously the LM doesn't get benefits in the divination fields from the PrCl itself (he might even decide not to learn any new divination at all), and very little for the other 2. DESIGN: The class is well designed, but it is not the only option to make a "master of knowledge", and this option doesn't seem particularly attractive, as already said above. ---------------------------------------------------------------------------------- OVERALL: 7 [/QUOTE]
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