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<blockquote data-quote="Storm Raven" data-source="post: 691790" data-attributes="member: 307"><p></p><p></p><p>Not really. As a Wizard, you get the Scribe Scroll feat for free, that's one of the Item Creation feats there. You get another metamagic or item creation feat at 5th level, so unless you have a burning desire to take spell mastery, you are set for the second of those feats. All that leaves is the Skill Focus feat to buy.</p><p></p><p></p><p></p><p>It is, but it is a minor concern. Several of the familiar's abilities continue to advance based on your character level anyway (saves, BAB, hit points, etc.) and the upper level class based abilities are nice, but not critical.</p><p></p><p></p><p></p><p>You can get most of the spells you need pretty much in your opening spellbook, some of the cantrips are divination spells. Most Wizards are going to take a decent selection of divinations in their spellbook anyway, a Wizard would almost be crazy not to take something like <em>scry</em> and <em>detect thoughts</em> for example.</p><p></p><p></p><p></p><p>Most Wizards are already going to try to max out Knowledge (Arcana) anyway. Adding another Knowledge skill is not that big of a sacrifice. For example, a typical human Wizard starting with a 16 Intelligence can keep 6 skills maxed out (2 base + 1 human bonus + 3 Intelligence bonus skill points per level). Take Alchemy, Concentration, Spellcraft, Scry, Knowledge (Arcana) and one other Knowledge skill and max them out and you are set.</p><p></p><p></p><p></p><p>The costs aren't nearly as large as you think.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 691790, member: 307"] [B][/b] Not really. As a Wizard, you get the Scribe Scroll feat for free, that's one of the Item Creation feats there. You get another metamagic or item creation feat at 5th level, so unless you have a burning desire to take spell mastery, you are set for the second of those feats. All that leaves is the Skill Focus feat to buy. It is, but it is a minor concern. Several of the familiar's abilities continue to advance based on your character level anyway (saves, BAB, hit points, etc.) and the upper level class based abilities are nice, but not critical. You can get most of the spells you need pretty much in your opening spellbook, some of the cantrips are divination spells. Most Wizards are going to take a decent selection of divinations in their spellbook anyway, a Wizard would almost be crazy not to take something like [i]scry[/i] and [i]detect thoughts[/i] for example. [b][/b] Most Wizards are already going to try to max out Knowledge (Arcana) anyway. Adding another Knowledge skill is not that big of a sacrifice. For example, a typical human Wizard starting with a 16 Intelligence can keep 6 skills maxed out (2 base + 1 human bonus + 3 Intelligence bonus skill points per level). Take Alchemy, Concentration, Spellcraft, Scry, Knowledge (Arcana) and one other Knowledge skill and max them out and you are set. The costs aren't nearly as large as you think. [/QUOTE]
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