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<blockquote data-quote="bret" data-source="post: 693545" data-attributes="member: 713"><p>To those who think the loremaster has no cost, you are basically saying that there is no value to:</p><p>1. Flexibility in choosing your skill points.</p><p>2. Flexibility in choosing your early (pre-9th level) feats.</p><p>3. Familiar abilities such as Spell Resistence and Scry on Familiar.</p><p></p><p>If that is your attitude, then I don't see how you can consider any PrC for wizards balanced if it gives +1 caster level at every level.</p><p></p><p>In my experience, the usefulness of 10 ranks in two different knowledge skills will be very campaign dependent. In many campaigns, you would be better off spreading those skill points around to other skills. Examples would include a Craft so that when you get the Fabricate spell you can use it, same for Magical Tattoo from Magic of Faerun. </p><p></p><p>In any campaign, it does make a difference what feats you take early in the game. The loremaster requires Skill Focus (a general feat) and three metamagic or item creation feats. </p><p></p><p>Furthermore, you can only get one feat in 10 levels of Loremaster, you get two as a Wizard.</p><p></p><p>Using a non-human wizard, this leaves you with just one general feat to select before 9th level. It is true that many wizards would take item creation or metamagic feats, but it is also just a true that things like Leadership, Spell Penetration, or Spell Focus: Enchantment are very useful. A straight wizard could choose all three of these before 9th level, a Loremaster could only have one of them.</p><p></p><p></p><p>Furthermore, using a human to show that there is no cost to a loremaster is a bogus argument. You aren't showing that the requirements are easy, you are showing how useful it can be to be a human. When the cost is in terms of skill points and feats, the human can better afford those costs.</p><p></p><p></p><p>It seems to me that all of the arguments made against the loremaster apply even more strongly against every other PrC with full spell progression.</p></blockquote><p></p>
[QUOTE="bret, post: 693545, member: 713"] To those who think the loremaster has no cost, you are basically saying that there is no value to: 1. Flexibility in choosing your skill points. 2. Flexibility in choosing your early (pre-9th level) feats. 3. Familiar abilities such as Spell Resistence and Scry on Familiar. If that is your attitude, then I don't see how you can consider any PrC for wizards balanced if it gives +1 caster level at every level. In my experience, the usefulness of 10 ranks in two different knowledge skills will be very campaign dependent. In many campaigns, you would be better off spreading those skill points around to other skills. Examples would include a Craft so that when you get the Fabricate spell you can use it, same for Magical Tattoo from Magic of Faerun. In any campaign, it does make a difference what feats you take early in the game. The loremaster requires Skill Focus (a general feat) and three metamagic or item creation feats. Furthermore, you can only get one feat in 10 levels of Loremaster, you get two as a Wizard. Using a non-human wizard, this leaves you with just one general feat to select before 9th level. It is true that many wizards would take item creation or metamagic feats, but it is also just a true that things like Leadership, Spell Penetration, or Spell Focus: Enchantment are very useful. A straight wizard could choose all three of these before 9th level, a Loremaster could only have one of them. Furthermore, using a human to show that there is no cost to a loremaster is a bogus argument. You aren't showing that the requirements are easy, you are showing how useful it can be to be a human. When the cost is in terms of skill points and feats, the human can better afford those costs. It seems to me that all of the arguments made against the loremaster apply even more strongly against every other PrC with full spell progression. [/QUOTE]
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