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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="comrade raoul" data-source="post: 1081709" data-attributes="member: 554"><p>Because it's so easy to gain all the weapon and armor proficiencies you want (that is, by taking one level in a class that grants them automatically), it's a bad idea to use proficiencies to balance benefits that persist through a character's entire career, like extra hitpoints or skill points.</p><p></p><p>Also, it's sort of weird to give a class three skill points per level, even if it's not inherently unbalanced (it's sort of like giving a class a really funky save progression or something). Traditionally, skill points have come in even numbers.</p><p></p><p>Not every ranger has to be "mystical," by the way, especially rangers who aren't experienced enough to have spell access. If I wanted a woodsier-than-normal fighter, I'd just take a couple of ranger levels, and maybe eventually advance as a horizon walker.</p><p></p><p>My suggestion: ask your DM to let you trade your first-level fighter feat to get Knowledge (nature) and Survival as class skills. This seems like an even trade, since the loss of the feat, while not really huge, will always matter at least a little.</p><p></p><p>At bottom this is sort of issue (that is, wanting to play a character who's only got slightly different backgrounds or skill priorities than other characters) is a failing of the D&D class system. If you have a lot of time, it might be worthwhile to try to adapt something like the d20 Modern occupation system to D&D.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 1081709, member: 554"] Because it's so easy to gain all the weapon and armor proficiencies you want (that is, by taking one level in a class that grants them automatically), it's a bad idea to use proficiencies to balance benefits that persist through a character's entire career, like extra hitpoints or skill points. Also, it's sort of weird to give a class three skill points per level, even if it's not inherently unbalanced (it's sort of like giving a class a really funky save progression or something). Traditionally, skill points have come in even numbers. Not every ranger has to be "mystical," by the way, especially rangers who aren't experienced enough to have spell access. If I wanted a woodsier-than-normal fighter, I'd just take a couple of ranger levels, and maybe eventually advance as a horizon walker. My suggestion: ask your DM to let you trade your first-level fighter feat to get Knowledge (nature) and Survival as class skills. This seems like an even trade, since the loss of the feat, while not really huge, will always matter at least a little. At bottom this is sort of issue (that is, wanting to play a character who's only got slightly different backgrounds or skill priorities than other characters) is a failing of the D&D class system. If you have a lot of time, it might be worthwhile to try to adapt something like the d20 Modern occupation system to D&D. [/QUOTE]
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