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<blockquote data-quote="Cheiromancer" data-source="post: 883123" data-attributes="member: 141"><p>Compared to empower there are plusses and minuses:</p><p></p><p>1. Save or die spells: two chances for your opponent to fail. Twinned is better than double empowered.</p><p></p><p>2. Spells with reflex save for half: about the same. If opponents have evasion, then twin spell is more reliable than double empowering. Average damage is still the same, though.</p><p></p><p>3. Non-combat spells (bull's strength, etc.); twinned is harder to dispel, but double empowered gives bigger bonuses. Double empowered is better.</p><p></p><p>4. Higher level spells. If you're a 10th level wizard, you can empower a fireball, but you can't twin it. Advantage to empower.</p><p></p><p>I think a mid-level caster would be beter off taking empower. A high level caster could get some real use out of it.</p><p></p><p>I rate it a 5.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 883123, member: 141"] Compared to empower there are plusses and minuses: 1. Save or die spells: two chances for your opponent to fail. Twinned is better than double empowered. 2. Spells with reflex save for half: about the same. If opponents have evasion, then twin spell is more reliable than double empowering. Average damage is still the same, though. 3. Non-combat spells (bull's strength, etc.); twinned is harder to dispel, but double empowered gives bigger bonuses. Double empowered is better. 4. Higher level spells. If you're a 10th level wizard, you can empower a fireball, but you can't twin it. Advantage to empower. I think a mid-level caster would be beter off taking empower. A high level caster could get some real use out of it. I rate it a 5. [/QUOTE]
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