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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please review my house rules on recovering powers and ritual casting in combat
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<blockquote data-quote="Emirikol" data-source="post: 4475138" data-attributes="member: 10638"><p>Big question: What's the reasoning in your campaign world for this? How is your world different from standard D&D that these rules apply?</p><p></p><p>jh</p><p>[edit: just so I'm not some cheezeball bag of wind like the people that lay into the stuff I post..I'd like to post some suggestions on how I intend to blatantly steal your rules and use them in my Warhammer game:</p><p></p><p>Skills: In the Warhammer world, characters are more diverse than the rigid rules skillset of D&D. </p><p></p><p>Action points: In the WH world, all characters are ordinary souls with opportunistic potential. All characters go into an encounter with ONE AP. Other AP rules are not used.</p><p></p><p>Refocus: I probably won't use this one, as I dont' want the PC's to have more power, however I might allow PC's to use TWO surges if they're desperate enough (which always makes for a more grim and gritty game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ritual spells in combat: In the WH world, the forces of Chaos have tempted spellcasters into using their Rituals more often than in standard D&D. (your rules here). Chaos taint rules apply on a natural 1 on the skill check roll.</p><p></p><p>Hope this helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My house rulebook: <a href="http://gallery.rptools.net/v/contrib/emirikol7/" target="_blank">http://gallery.rptools.net/v/contrib/emirikol7/</a></p><p>jh]</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4475138, member: 10638"] Big question: What's the reasoning in your campaign world for this? How is your world different from standard D&D that these rules apply? jh [edit: just so I'm not some cheezeball bag of wind like the people that lay into the stuff I post..I'd like to post some suggestions on how I intend to blatantly steal your rules and use them in my Warhammer game: Skills: In the Warhammer world, characters are more diverse than the rigid rules skillset of D&D. Action points: In the WH world, all characters are ordinary souls with opportunistic potential. All characters go into an encounter with ONE AP. Other AP rules are not used. Refocus: I probably won't use this one, as I dont' want the PC's to have more power, however I might allow PC's to use TWO surges if they're desperate enough (which always makes for a more grim and gritty game :) Ritual spells in combat: In the WH world, the forces of Chaos have tempted spellcasters into using their Rituals more often than in standard D&D. (your rules here). Chaos taint rules apply on a natural 1 on the skill check roll. Hope this helps :) My house rulebook: [url]http://gallery.rptools.net/v/contrib/emirikol7/[/url] jh] [/QUOTE]
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