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Please review my Weapon of Legacy: Tengu's Shadow
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<blockquote data-quote="Uchiha_Arthas" data-source="post: 5366325" data-attributes="member: 94127"><p><strong>Abilities:</strong></p><p>Level 4: +1 Weapon 2,335 gp</p><p>Level 5: +1 (Lesser Gem) Flaming / Shocking Weapon 3,000 gp </p><p>Level 6: +1 Unholy Aura Continuous Bane 4,000 gp</p><p>Level 7: Fearsome Aura CauseFear 5/d 2,000 gp</p><p>Level 8: Speed of the Tengu Quick Draw 1,500gp </p><p>Level 9: +2 Flaming / Shocking Weapon 6,000gp </p><p>Level 10: </p><p>Total Cost: <strong>18,835 gp</strong></p><p>Level 11: +2 (Greater Gem) Flaming / Shocking Weapon 6,000 gp</p><p>Level 12: Awaken the Warrior Within, 12,000 gp</p><p>Level 13: Sharing Knowledge (Iajutsu Focus) 20,000 gp </p><p>Level 14: +2 Flaming / Shocking Vampiric Weapon 24,000 gp</p><p>Level 15: </p><p>Level 16: + 3 Flaming / Shocking Vampiric Weapon 18,000 gp</p><p>Total Cost = 18,835 + 80,000 = <strong>98,835 gp</strong></p><p>Level 17: + 3 (Soul-Gem) Warning Flaming / Shocking Vampiric Weapon 22,000gp</p><p>Level 18: + 4 Warning Flaming / Shocking Vampiric Weapon 26,000 gp</p><p>Level 19: + 4 Warning Flaming / Shocking Vampiric BlurStrike Weapon 64,000 gp</p><p>Level 20: + 5 Warning Flaming / Shocking Vampiric BlurStrike Weapon 34,000 gp </p><p>Total Cost = 18,835 + 80,000 + 149,000 = <strong>244,835 gp</strong></p><p></p><p><strong>Description (Least):</strong></p><p></p><p><strong>Flaming / Shocking Weapon (Lesser): </strong>The Weapon gains the ability to hold an additional augment crystal. This additional crystal must be of the (Lesser) flaming / shocking variety. This is despite normal pre-requisite of the +2 weapon enhancement and may only be of either the fire or lightning variety. Without such a crystal set in the weapon, the blade’s other abilities will not function. FLUFF: The color of the flames or lightning produce can change depending on the wielders mood, black for hatred, red for anger etc…</p><p></p><p><strong>Unholy Aura:</strong> Bane (Su): Beginning at 6th level, Tengu’s shadow is the centre of a constant bane spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Any enemy who successfully saves is immune to this ability for 24 hours. Caster level 5th. </p><p></p><p><strong>Fearsome Aura</strong>: Cause Fear (Sp): Five times per day on command, you can use cause fear as the spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. </p><p></p><p><strong>Speed of the Tengu:</strong> Starting at 8th level, you are treated as if you possessed the Quick Draw feat when unsheathing Tengu’s Shadow.</p><p></p><p><strong>Description (Least):</strong></p><p><strong></strong></p><p><strong>Flaming / Shocking Weapon (Greater):</strong> The additional slot must now hold either a (Greater) Fire or Lightning Augment Crystal. If such a crystal is not placed into the Weapon then the Weapon’s abilities do not function. </p><p></p><p><strong>Awaken the Warrior Within:</strong> Ayane’s soul was imprisoned within the blade when it slayed her, now it has awoken. It can communicate with you telepathically and speaks Common, plus one additional language per point of Intelligence bonus. The item can hear and see out to 120 feet using darkvision, and it has blindsense with a range of 120 feet. It gains an Intelligence of 18, Wisdom of 12, and Charisma of 16.</p><p></p><p><strong>Sharing Knowledge: </strong>The bond between you and Ayane has grown stronger, the two of begin sharing knowledge allowing you to gain knowledge of the Iaijutsu Focus skill. If you already know this skill you gain a +10 bonus to it. If you don’t know this skill it becomes a class skill allowing you to put points into it. However this skill will only be counted as a class skill with this weapon. With all other weapons the skill will be capped to its cross-class skill level preventing you from taking full advantage of it’s skill points. </p><p>Vampiric: The blade does an extra 1d6 points of damage upon hitting a living creature and heals the victor for the same amount.</p><p> </p><p><strong>Description (Greater):</strong></p><p><strong></strong></p><p><strong>Flaming / Shocking Weapon (Soul Gem):</strong> The additional slot now holds the Soul Gem which allows the wielder to switch between Flaming / Shocking (Greater augment crystal) abilities without the need to replace the gem. It only requires a free action to switch between the two abilities.</p><p></p><p><strong>Warning:</strong> The blade alerts you to danger allowing you to react more quickly. You gain a +5 bonus to your initiative.</p><p></p><p><strong>BlurStrike:</strong> Upon activation your opponent is considered flat footed against the first attack you make with the weapon after activating it. This ability only functions ten times per day.</p></blockquote><p></p>
[QUOTE="Uchiha_Arthas, post: 5366325, member: 94127"] [B]Abilities:[/B] Level 4: +1 Weapon 2,335 gp Level 5: +1 (Lesser Gem) Flaming / Shocking Weapon 3,000 gp Level 6: +1 Unholy Aura Continuous Bane 4,000 gp Level 7: Fearsome Aura CauseFear 5/d 2,000 gp Level 8: Speed of the Tengu Quick Draw 1,500gp Level 9: +2 Flaming / Shocking Weapon 6,000gp Level 10: Total Cost: [B]18,835 gp[/B] Level 11: +2 (Greater Gem) Flaming / Shocking Weapon 6,000 gp Level 12: Awaken the Warrior Within, 12,000 gp Level 13: Sharing Knowledge (Iajutsu Focus) 20,000 gp Level 14: +2 Flaming / Shocking Vampiric Weapon 24,000 gp Level 15: Level 16: + 3 Flaming / Shocking Vampiric Weapon 18,000 gp Total Cost = 18,835 + 80,000 = [B]98,835 gp[/B] Level 17: + 3 (Soul-Gem) Warning Flaming / Shocking Vampiric Weapon 22,000gp Level 18: + 4 Warning Flaming / Shocking Vampiric Weapon 26,000 gp Level 19: + 4 Warning Flaming / Shocking Vampiric BlurStrike Weapon 64,000 gp Level 20: + 5 Warning Flaming / Shocking Vampiric BlurStrike Weapon 34,000 gp Total Cost = 18,835 + 80,000 + 149,000 = [B]244,835 gp[/B] [B]Description (Least):[/B] [B]Flaming / Shocking Weapon (Lesser): [/B]The Weapon gains the ability to hold an additional augment crystal. This additional crystal must be of the (Lesser) flaming / shocking variety. This is despite normal pre-requisite of the +2 weapon enhancement and may only be of either the fire or lightning variety. Without such a crystal set in the weapon, the blade’s other abilities will not function. FLUFF: The color of the flames or lightning produce can change depending on the wielders mood, black for hatred, red for anger etc… [B]Unholy Aura:[/B] Bane (Su): Beginning at 6th level, Tengu’s shadow is the centre of a constant bane spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Any enemy who successfully saves is immune to this ability for 24 hours. Caster level 5th. [B]Fearsome Aura[/B]: Cause Fear (Sp): Five times per day on command, you can use cause fear as the spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. [B]Speed of the Tengu:[/B] Starting at 8th level, you are treated as if you possessed the Quick Draw feat when unsheathing Tengu’s Shadow. [B]Description (Least): Flaming / Shocking Weapon (Greater):[/B] The additional slot must now hold either a (Greater) Fire or Lightning Augment Crystal. If such a crystal is not placed into the Weapon then the Weapon’s abilities do not function. [B]Awaken the Warrior Within:[/B] Ayane’s soul was imprisoned within the blade when it slayed her, now it has awoken. It can communicate with you telepathically and speaks Common, plus one additional language per point of Intelligence bonus. The item can hear and see out to 120 feet using darkvision, and it has blindsense with a range of 120 feet. It gains an Intelligence of 18, Wisdom of 12, and Charisma of 16. [B]Sharing Knowledge: [/B]The bond between you and Ayane has grown stronger, the two of begin sharing knowledge allowing you to gain knowledge of the Iaijutsu Focus skill. If you already know this skill you gain a +10 bonus to it. If you don’t know this skill it becomes a class skill allowing you to put points into it. However this skill will only be counted as a class skill with this weapon. With all other weapons the skill will be capped to its cross-class skill level preventing you from taking full advantage of it’s skill points. Vampiric: The blade does an extra 1d6 points of damage upon hitting a living creature and heals the victor for the same amount. [B]Description (Greater): Flaming / Shocking Weapon (Soul Gem):[/B] The additional slot now holds the Soul Gem which allows the wielder to switch between Flaming / Shocking (Greater augment crystal) abilities without the need to replace the gem. It only requires a free action to switch between the two abilities. [B]Warning:[/B] The blade alerts you to danger allowing you to react more quickly. You gain a +5 bonus to your initiative. [B]BlurStrike:[/B] Upon activation your opponent is considered flat footed against the first attack you make with the weapon after activating it. This ability only functions ten times per day. [/QUOTE]
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