Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Please review these feats for balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howlingwolf" data-source="post: 124375" data-attributes="member: 3904"><p>I wanted to post a reply to a couple of the responses. I am one of the co-creators along with Kershek for these feats. I thought a little more background on the two wilderness feats might be of help. We were playing a wilderness encounter at the time, I was running a Druid and another player had the rogue. It quickly became obvious that there was something not quite right about the rogue being able to sneak around the woods, while the druid stood there being useless. Why would a Druid not be able to move silently, hide, etc, when in the wilderness? They are supposed to be inately in tune with nature. These two feats were really created to try and overcome that imbalance. Now it is possible, that the approach we should have taken was to alter the class itself, but we decided that the addition of feats would seem more reasonable. Also with move silent, hide, spot and listen as cross-class skills, this makes it very difficult for a Druid to gain many ranks in any of these skills, so it is not a good avenue to take to really get the Druid where they should be. </p><p></p><p>As it stands, the Druid would have to expend skill points for Wilderness lore, and they would also have to expend an entire feat. I don't see that as terribly imbalancing, especially when you consider that gaining only half the ranks is like taking a cross-class skill. Now, I could agree, that we should remove the +2 bonus, and make it just the half of the bonus from wilderness lore. This seems reasonable since the feat wilderness stealth gives you both move silent and hide skills, so it essentially equates to getting one skill in class. Remember though, this is only useful in wilderness areas, which is maybe 20-30% of the average gaming session, a huge limitation. All in all then, you have used one feat, to gain partial use of two cross-class skills in a limited manner. Thoughts?</p></blockquote><p></p>
[QUOTE="howlingwolf, post: 124375, member: 3904"] I wanted to post a reply to a couple of the responses. I am one of the co-creators along with Kershek for these feats. I thought a little more background on the two wilderness feats might be of help. We were playing a wilderness encounter at the time, I was running a Druid and another player had the rogue. It quickly became obvious that there was something not quite right about the rogue being able to sneak around the woods, while the druid stood there being useless. Why would a Druid not be able to move silently, hide, etc, when in the wilderness? They are supposed to be inately in tune with nature. These two feats were really created to try and overcome that imbalance. Now it is possible, that the approach we should have taken was to alter the class itself, but we decided that the addition of feats would seem more reasonable. Also with move silent, hide, spot and listen as cross-class skills, this makes it very difficult for a Druid to gain many ranks in any of these skills, so it is not a good avenue to take to really get the Druid where they should be. As it stands, the Druid would have to expend skill points for Wilderness lore, and they would also have to expend an entire feat. I don't see that as terribly imbalancing, especially when you consider that gaining only half the ranks is like taking a cross-class skill. Now, I could agree, that we should remove the +2 bonus, and make it just the half of the bonus from wilderness lore. This seems reasonable since the feat wilderness stealth gives you both move silent and hide skills, so it essentially equates to getting one skill in class. Remember though, this is only useful in wilderness areas, which is maybe 20-30% of the average gaming session, a huge limitation. All in all then, you have used one feat, to gain partial use of two cross-class skills in a limited manner. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please review these feats for balance
Top