Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Please review these feats for balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twjensen" data-source="post: 124687" data-attributes="member: 3124"><p><strong>My two cp</strong></p><p></p><p>The new parry feat is great! Should be in a WotC book, IMHO. Fantasy novels are full of tales of fighters doing exactly that thing. Bravo!</p><p></p><p>Offensive strike is as powerful as power attack. But most feats are not as powerful as power attack. So adding this feat gives an unbalanced and unplanned boost to fighters. Power attack is in the books to balance fighters against spell-casters IMO. Thus, the logical thing is to not allow offensive strike to be used with power attack. That keeps everything level.</p><p></p><p>Wilderness Stealth & Awareness really break the rules in order to correct a broken seeming mechanic. Rogues rule the wild as well as they rule the city when it comes to skills like search, spot, hide and move silent.</p><p></p><p>A better way to deal with the problem is to give druids spells & items that add fixed bonuses. Example:</p><p></p><p>Wilderness Blend, Drd 3, Save: no (harmless), Duration: 1 minute / level; Range: Personal; By means of this spell, the Druid can blend with any wilderness environment, gaining +10 competence bonus to move silent and hide checks in the wild.</p><p></p><p>Wilderness Awareness, Drd 3, Save: no (harmless), Duration: 1 hour / level; Range: Personal; By means of this spell, the Druid can commune with the awareness of the creatures around her. She gains a +10 circumstance bonus to spot and listen checks to notice anything that a wild creature knows. (If a squirrel is sitting next to the hiding rogue, the Druid gets a bonus to spot him, etc..)</p><p></p><p>These spells are shot from the hip. So I make no guarantee that I've got the level right. But these spells work better within the rules framework because they require the druid to use spell slots and provide a fixed rather than variable bonus.</p><p></p><p>[edit] Changed the duration of the second spell and listed the type of bonus I envisioned for both spells.</p></blockquote><p></p>
[QUOTE="twjensen, post: 124687, member: 3124"] [b]My two cp[/b] The new parry feat is great! Should be in a WotC book, IMHO. Fantasy novels are full of tales of fighters doing exactly that thing. Bravo! Offensive strike is as powerful as power attack. But most feats are not as powerful as power attack. So adding this feat gives an unbalanced and unplanned boost to fighters. Power attack is in the books to balance fighters against spell-casters IMO. Thus, the logical thing is to not allow offensive strike to be used with power attack. That keeps everything level. Wilderness Stealth & Awareness really break the rules in order to correct a broken seeming mechanic. Rogues rule the wild as well as they rule the city when it comes to skills like search, spot, hide and move silent. A better way to deal with the problem is to give druids spells & items that add fixed bonuses. Example: Wilderness Blend, Drd 3, Save: no (harmless), Duration: 1 minute / level; Range: Personal; By means of this spell, the Druid can blend with any wilderness environment, gaining +10 competence bonus to move silent and hide checks in the wild. Wilderness Awareness, Drd 3, Save: no (harmless), Duration: 1 hour / level; Range: Personal; By means of this spell, the Druid can commune with the awareness of the creatures around her. She gains a +10 circumstance bonus to spot and listen checks to notice anything that a wild creature knows. (If a squirrel is sitting next to the hiding rogue, the Druid gets a bonus to spot him, etc..) These spells are shot from the hip. So I make no guarantee that I've got the level right. But these spells work better within the rules framework because they require the druid to use spell slots and provide a fixed rather than variable bonus. [edit] Changed the duration of the second spell and listed the type of bonus I envisioned for both spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please review these feats for balance
Top