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Please sell me on S&S's "Player's Guide to.." series
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<blockquote data-quote="Nightfall" data-source="post: 1118647" data-attributes="member: 374"><p>Thanks Ad and Pha for filling for me.</p><p> </p><p>While I could say more I think they did a nice job. However if you do need more reasons here's a few:</p><p> </p><p>Actual songs/stories/etc that can be ported over for your bards to use in any campaign setting (Well mostly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) A list of non-magical tomes useful in spell research. Ideas for making sorcerous pacts, especially when you want your sorcerers to have a little more uhmph. (All that from Wizards, Bards and Sorcerers) Plus ways to make your spell books last longer and have a few neat little tricks too. I also like the ideas for increasing and decreasing book size along with arcane motifs. (Instead of spending Spell Thematic feat, you can just have a little touches to your spells and character.) Plus a list of new familiars that can be used in any campaign setting, as well as new musical instruments.</p><p> </p><p>Ways to devise schools of fighting, along with designing your own merc companies. For Barbarians, idealogies, cultures and even just a few clans that can be used besides just typical "uncouthed" stuff.</p><p> </p><p>The crunch factors are in there, but I feel unlike WotC's books, there's a lot more for players AND Dms to play around with.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 1118647, member: 374"] Thanks Ad and Pha for filling for me. While I could say more I think they did a nice job. However if you do need more reasons here's a few: Actual songs/stories/etc that can be ported over for your bards to use in any campaign setting (Well mostly. ;)) A list of non-magical tomes useful in spell research. Ideas for making sorcerous pacts, especially when you want your sorcerers to have a little more uhmph. (All that from Wizards, Bards and Sorcerers) Plus ways to make your spell books last longer and have a few neat little tricks too. I also like the ideas for increasing and decreasing book size along with arcane motifs. (Instead of spending Spell Thematic feat, you can just have a little touches to your spells and character.) Plus a list of new familiars that can be used in any campaign setting, as well as new musical instruments. Ways to devise schools of fighting, along with designing your own merc companies. For Barbarians, idealogies, cultures and even just a few clans that can be used besides just typical "uncouthed" stuff. The crunch factors are in there, but I feel unlike WotC's books, there's a lot more for players AND Dms to play around with. [/QUOTE]
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