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Please sell me on S&S's "Player's Guide to.." series
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<blockquote data-quote="Nightfall" data-source="post: 1121003" data-attributes="member: 374"><p>Well BS, while some of people here HAVE mentioned the Pr-classes, that for me is a SMALL factor into the book. What I like is how to design say Fighters and their feats/equipment etc, from various parts of Ghelspad and Termana. Similiarly the war colleges, their costs, feats and training is pretty sweet. But if you want CRUNCH, for the barbarians, Totem feats are pretty sweet. Sure they don't do much if you're uncharismatic, BUT take that and Initiate of the Spirts, you get some rather unique abilities for just barbarians. (Fighters don't need em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Cloth Dancing and Military Formation is pretty nice IF you running a large scale combat and have a couple fighters in the group. I think of my favorite with "signature" weapons, Nine Stings is a good choice, along with Chain Legionarre, and Master of the Iron Winds. (Though White fire one and Rage witch are pretty sweet.) (Oh yeah, Improvised Weaponry feat IS killer IMHO.) </p><p> </p><p>Btw PG: Fighters/Barbarians has a great selection of new magical enchantments for armor and weapons, as well as some pretty neat ones like enchanting ranged weapons to do paralysis/flesh to stone effects. Plus they have nice collection of new exotic and martial weapons along with non-magical but special materials besides mirthril, adamantine and other 3.5 materials.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 1121003, member: 374"] Well BS, while some of people here HAVE mentioned the Pr-classes, that for me is a SMALL factor into the book. What I like is how to design say Fighters and their feats/equipment etc, from various parts of Ghelspad and Termana. Similiarly the war colleges, their costs, feats and training is pretty sweet. But if you want CRUNCH, for the barbarians, Totem feats are pretty sweet. Sure they don't do much if you're uncharismatic, BUT take that and Initiate of the Spirts, you get some rather unique abilities for just barbarians. (Fighters don't need em. ;) ) Cloth Dancing and Military Formation is pretty nice IF you running a large scale combat and have a couple fighters in the group. I think of my favorite with "signature" weapons, Nine Stings is a good choice, along with Chain Legionarre, and Master of the Iron Winds. (Though White fire one and Rage witch are pretty sweet.) (Oh yeah, Improvised Weaponry feat IS killer IMHO.) Btw PG: Fighters/Barbarians has a great selection of new magical enchantments for armor and weapons, as well as some pretty neat ones like enchanting ranged weapons to do paralysis/flesh to stone effects. Plus they have nice collection of new exotic and martial weapons along with non-magical but special materials besides mirthril, adamantine and other 3.5 materials. [/QUOTE]
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