Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Please Sell me on Warcraft RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 1583687" data-attributes="member: 17969"><p>I have the first three books(Core setting, Manual of Monsters, and Alliance and Horde Compendium), and the fourth (Magic and Mayhem) is on the way. As an ardent follower of the warcraft Universe, I enjoyed them immensely.</p><p></p><p>The Core book has a nice balance of rules and description. The races of the warcraft universe are a refreshing change of pace from their stereotypical D&D counterparts. DMs are encouraged to start at second level rather than first, and several of the races have +1 Level Adjustments. In addition, the Warcraft Races are slightly stronger than the PHB versions.</p><p></p><p>Next up is classes. Several PHB Classes (such as the paladin) don't exist in the WC rules, having been replaced with prestige classes. Clerics and Druids are replaced by the Healer, which is structured like the wizard with bonus feats every five levels. Then at 6th level, The Druid, Shaman And Priest PRCs are available. It reminds me of the Basic/Advanced Class system from d20Modern. Likewise, Ranger has been replaced With Scout, with the Elven Ranger and Hunter as the PRC for Human Alliance and Orcish Hord respectively.</p><p></p><p>Speaking of the alliance and the horde, The conflict between the two is represented by the affiliation system. Most of the races belong either to the horde or the alliance (Although Switching teams is allowed), and several of the PRCs are only available to one side or the other</p><p></p><p>The book also contains a multitude of spells and feats mimicking the unit abilities from the warcraft games. The most interesting of these are probably the feats that mimic the auras of the various WC3 Heroes.</p><p></p><p>The book also presents rules for crafting Guns and other Steampunkish devices, along with the Tinker, a new base class who does just that.</p><p></p><p>Last up is the Flavor. There's enough that someone otherwise unfamiliar with the warcraft world could run a game, but there's also stuff to satisfy the hardcore fan. The book describes the western continent of Kalimdor (including the heretofore unseen southern regions), and discusses the religions (and religious organizations) of the Warcraft World.</p><p></p><p></p><p>The Monster of Manuals is a great resource if you're sick and tired of the WotC versions of various mythical beasts. The creatures of Azeroth and Kalimdor are clearly not those of Oerth or Toril, and the flavor differences are backed up with solid mechanics. The only problem with this book a couple of typos and 3.5 conversion issues.</p><p></p><p>Of course, Dragons and Demons aren't the only threats in the Warcraft Universe. The book also stats up the world biggest villians, including Kael'thas, Sylvannas, Illidan, and the all-powerful lich King.</p><p></p><p>The Alliance and Horde Compendium, the third book contains several of the critters covered in the manual of monsters rebalanced for PC use, as well as new prestige classes and feats. In addition, the middle part of the book is devoted to descriptions of the various races' outlooks, and an explanation of how they get along (or don't get along) with others. Finally, the book contains a scaled back version of the Cry Havoc mass combat rules, plus some seige engines to make large scale combat even more fun.</p><p></p><p></p><p>____________________________</p><p></p><p>On another note.</p><p></p><p>Impeesa, I think Fiery Mike was trying to get ahold of you regarding the stuff you won at the developer chat. His e-mail address is mikejohnstoneATfierydragon.com</p><p>(replace AT with @)</p></blockquote><p></p>
[QUOTE="arscott, post: 1583687, member: 17969"] I have the first three books(Core setting, Manual of Monsters, and Alliance and Horde Compendium), and the fourth (Magic and Mayhem) is on the way. As an ardent follower of the warcraft Universe, I enjoyed them immensely. The Core book has a nice balance of rules and description. The races of the warcraft universe are a refreshing change of pace from their stereotypical D&D counterparts. DMs are encouraged to start at second level rather than first, and several of the races have +1 Level Adjustments. In addition, the Warcraft Races are slightly stronger than the PHB versions. Next up is classes. Several PHB Classes (such as the paladin) don't exist in the WC rules, having been replaced with prestige classes. Clerics and Druids are replaced by the Healer, which is structured like the wizard with bonus feats every five levels. Then at 6th level, The Druid, Shaman And Priest PRCs are available. It reminds me of the Basic/Advanced Class system from d20Modern. Likewise, Ranger has been replaced With Scout, with the Elven Ranger and Hunter as the PRC for Human Alliance and Orcish Hord respectively. Speaking of the alliance and the horde, The conflict between the two is represented by the affiliation system. Most of the races belong either to the horde or the alliance (Although Switching teams is allowed), and several of the PRCs are only available to one side or the other The book also contains a multitude of spells and feats mimicking the unit abilities from the warcraft games. The most interesting of these are probably the feats that mimic the auras of the various WC3 Heroes. The book also presents rules for crafting Guns and other Steampunkish devices, along with the Tinker, a new base class who does just that. Last up is the Flavor. There's enough that someone otherwise unfamiliar with the warcraft world could run a game, but there's also stuff to satisfy the hardcore fan. The book describes the western continent of Kalimdor (including the heretofore unseen southern regions), and discusses the religions (and religious organizations) of the Warcraft World. The Monster of Manuals is a great resource if you're sick and tired of the WotC versions of various mythical beasts. The creatures of Azeroth and Kalimdor are clearly not those of Oerth or Toril, and the flavor differences are backed up with solid mechanics. The only problem with this book a couple of typos and 3.5 conversion issues. Of course, Dragons and Demons aren't the only threats in the Warcraft Universe. The book also stats up the world biggest villians, including Kael'thas, Sylvannas, Illidan, and the all-powerful lich King. The Alliance and Horde Compendium, the third book contains several of the critters covered in the manual of monsters rebalanced for PC use, as well as new prestige classes and feats. In addition, the middle part of the book is devoted to descriptions of the various races' outlooks, and an explanation of how they get along (or don't get along) with others. Finally, the book contains a scaled back version of the Cry Havoc mass combat rules, plus some seige engines to make large scale combat even more fun. ____________________________ On another note. Impeesa, I think Fiery Mike was trying to get ahold of you regarding the stuff you won at the developer chat. His e-mail address is mikejohnstoneATfierydragon.com (replace AT with @) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Please Sell me on Warcraft RPG
Top