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General Tabletop Discussion
*TTRPGs General
Please share advice for running first game at a convention
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<blockquote data-quote="MNblockhead" data-source="post: 7464281" data-attributes="member: 6796661"><p>What about multiple endings? If a group is less experienced certain challenges can be throw out. Basically easy mode. Then you have the standard version for what you would expect most groups to be able to get through. But if you have a group that through luck or skill moves forward much faster than you anticipated, have an alternate ending. The big bad reveals the that mayor who hired you actually was behind the whole thing and set you up. </p><p></p><p>I want to have extra encounters/challenges to help control pacing, but I want to make sure that whether I use 2 or 5, nothing feels left out and nothing feels like "filler."</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7464281, member: 6796661"] What about multiple endings? If a group is less experienced certain challenges can be throw out. Basically easy mode. Then you have the standard version for what you would expect most groups to be able to get through. But if you have a group that through luck or skill moves forward much faster than you anticipated, have an alternate ending. The big bad reveals the that mayor who hired you actually was behind the whole thing and set you up. I want to have extra encounters/challenges to help control pacing, but I want to make sure that whether I use 2 or 5, nothing feels left out and nothing feels like "filler." [/QUOTE]
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Please share advice for running first game at a convention
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