Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Please share tips and resources for Mage the Ascension
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="opacitizen" data-source="post: 8121582" data-attributes="member: 7023208"><p>I haven't GMed Mage for ages (even though it used to be a fav rpg of mine), so I can only give you only a basic tip or two that you probably already have thought of.</p><p></p><p>Anyway: if I were you, I'd start by extending the Prelude into a series of full-fledged, short one shots. I'd introduce the World of Darkness gradually, through the eyes of mortals, or as Mage calls them, Sleepers — that is, all the PCs would start out as mostly ordinary people, maybe with a sixth sense, second sight, or something similar, a basic and hazy magical perception. Then, after a relatively low stakes confrontation or two with the supernatural (and learning the basics of the game system without having to deal with casting and spells right away), they could all awaken, preferably in connection with and as a (partial) consequence of the previous confrontation -- and over the course of the next few stories you could introduce the advanced mechanics, step by step, with time to practice and without everyone having to learn everything right away.</p></blockquote><p></p>
[QUOTE="opacitizen, post: 8121582, member: 7023208"] I haven't GMed Mage for ages (even though it used to be a fav rpg of mine), so I can only give you only a basic tip or two that you probably already have thought of. Anyway: if I were you, I'd start by extending the Prelude into a series of full-fledged, short one shots. I'd introduce the World of Darkness gradually, through the eyes of mortals, or as Mage calls them, Sleepers — that is, all the PCs would start out as mostly ordinary people, maybe with a sixth sense, second sight, or something similar, a basic and hazy magical perception. Then, after a relatively low stakes confrontation or two with the supernatural (and learning the basics of the game system without having to deal with casting and spells right away), they could all awaken, preferably in connection with and as a (partial) consequence of the previous confrontation -- and over the course of the next few stories you could introduce the advanced mechanics, step by step, with time to practice and without everyone having to learn everything right away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Please share tips and resources for Mage the Ascension
Top