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Please share tips and resources for Mage the Ascension
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<blockquote data-quote="MNblockhead" data-source="post: 8140901" data-attributes="member: 6796661"><p>Gah! I should change this thread to MtA20 support group. Never have I had such a love/hate relationship with a game. The core mechanics are fine, the magic system is unique and flavorful and the primary reason for me wanting to run a MAGE game. I've been outlining campaign ideas and am excited when I'm doing that. But every time I have to go to the rule book, I want to toss it and work on my Cortex Prime game instead.</p><p></p><p>First, Onyx Press pads the book with so much fluff--pages and pages of stories. I would would love to a reference that was only the rules. I can always go to the main book for setting material. Also the rules in the main book are just terribly organized. Even character creation is a confusing mess.</p><p></p><p>I've built up a MAGE character sheet in Role, which will be an ideal platform for running my on-line MAGE game and having to design the character sheet has forced me to work my way through the rules more. Even the quick starts and reference guides are heavy for a system that just does not seem like it needs to be so complicated.</p><p></p><p>The whole attitude of the Onyx Press seems to cater to uber fans and an attempt to create some kind of an in-group. Even registering for the Onyx Press forum to post questions to Mage discussion boards was annoying. The random questions to register are all reference to other Onyx Press products requiring me to Google the answers, which was a big turn off.</p><p></p><p>Do people buy this stuff for lonely play? Do they just like reading all stories that pad all the books? Does anyone actually play the game? There are so few resources for the game that I seriously question whether it is meant to be played.</p><p></p><p>Just venting here. I'm pretty solid on the core mechanics and am now focused on getting more comfortable with the magic system.</p><p></p><p>But I wish there were published adventures for MAGE I could reference. I could really use a bunch of NPCs I can work from as well. Most likely I would be tweaking everything for my own campaign, but it would be nice if I didn't have to do EVERYTHING from scratch.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8140901, member: 6796661"] Gah! I should change this thread to MtA20 support group. Never have I had such a love/hate relationship with a game. The core mechanics are fine, the magic system is unique and flavorful and the primary reason for me wanting to run a MAGE game. I've been outlining campaign ideas and am excited when I'm doing that. But every time I have to go to the rule book, I want to toss it and work on my Cortex Prime game instead. First, Onyx Press pads the book with so much fluff--pages and pages of stories. I would would love to a reference that was only the rules. I can always go to the main book for setting material. Also the rules in the main book are just terribly organized. Even character creation is a confusing mess. I've built up a MAGE character sheet in Role, which will be an ideal platform for running my on-line MAGE game and having to design the character sheet has forced me to work my way through the rules more. Even the quick starts and reference guides are heavy for a system that just does not seem like it needs to be so complicated. The whole attitude of the Onyx Press seems to cater to uber fans and an attempt to create some kind of an in-group. Even registering for the Onyx Press forum to post questions to Mage discussion boards was annoying. The random questions to register are all reference to other Onyx Press products requiring me to Google the answers, which was a big turn off. Do people buy this stuff for lonely play? Do they just like reading all stories that pad all the books? Does anyone actually play the game? There are so few resources for the game that I seriously question whether it is meant to be played. Just venting here. I'm pretty solid on the core mechanics and am now focused on getting more comfortable with the magic system. But I wish there were published adventures for MAGE I could reference. I could really use a bunch of NPCs I can work from as well. Most likely I would be tweaking everything for my own campaign, but it would be nice if I didn't have to do EVERYTHING from scratch. [/QUOTE]
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