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<blockquote data-quote="MoonSong" data-source="post: 6423720" data-attributes="member: 6689464"><p>What was the reasoning behind not giving sorcerers all simple weapons and limiting their spell choices so much? Why restricting them to just a small subset equal to the wizard?</p><p></p><p>I can only think of reasons they should have: </p><ul> <li data-xf-list-type="ul">Character conversion, all previous versions of the sorcerer could wield all simple weapons.</li> <li data-xf-list-type="ul">Spears are iconic for sorcerers. The iconic sorcerer from third edition -and that was still used in L&L- had a spear.</li> <li data-xf-list-type="ul">Not enough differentiation at first level, at least not in a good way. Except for talking to dragons -and how many dragons will you meet at first level?- there is nothing a first level sorcerer can do a wizard cannot do better while doing even more. Metamagic takes too long to come online, being able to at least use clubs, maces, spears and bows is a meaningful difference.</li> <li data-xf-list-type="ul">Overall balance, As a sorcerer you feel like a weak wizard, not having enough spell options to dedicate to utility, a seventh level wizard already knows more spells than a 20th level sorcerer will ever know! Wizard's ability to recover slots yields more slots at no cost, plus ritual casting and at later levels they get at-will 1st level slots. And certain metamagic options that could have made a difference like energy substitution just didn't make the cut. being more competent with weapons could have helped.</li> <li data-xf-list-type="ul"></li> </ul><p>About the only argument I've heard is because it isn't the sorcerer job. But it doesn't convince me, then what of the warlock and cleric? So, can anybody explain me the reasoning behind it?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6423720, member: 6689464"] What was the reasoning behind not giving sorcerers all simple weapons and limiting their spell choices so much? Why restricting them to just a small subset equal to the wizard? I can only think of reasons they should have: [LIST] [*]Character conversion, all previous versions of the sorcerer could wield all simple weapons. [*]Spears are iconic for sorcerers. The iconic sorcerer from third edition -and that was still used in L&L- had a spear. [*]Not enough differentiation at first level, at least not in a good way. Except for talking to dragons -and how many dragons will you meet at first level?- there is nothing a first level sorcerer can do a wizard cannot do better while doing even more. Metamagic takes too long to come online, being able to at least use clubs, maces, spears and bows is a meaningful difference. [*]Overall balance, As a sorcerer you feel like a weak wizard, not having enough spell options to dedicate to utility, a seventh level wizard already knows more spells than a 20th level sorcerer will ever know! Wizard's ability to recover slots yields more slots at no cost, plus ritual casting and at later levels they get at-will 1st level slots. And certain metamagic options that could have made a difference like energy substitution just didn't make the cut. being more competent with weapons could have helped. [*] [/LIST] About the only argument I've heard is because it isn't the sorcerer job. But it doesn't convince me, then what of the warlock and cleric? So, can anybody explain me the reasoning behind it? [/QUOTE]
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