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Please someone explain to me
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<blockquote data-quote="MoonSong" data-source="post: 6424692" data-attributes="member: 6689464"><p>Many of those spells got hit hard, they aren't as useful as they used to be. Not saying they are useless, or good for a wizard casually dabbling into an area. But they aren't that good when you want to fill a niche, specialize on it. </p><p></p><p></p><p>The RAW doesn't forbid me from that, but the ecosystem where I play does limit what I can play. Basically I need to contribute to combat somehow or I won't get to play at all. It all comes to weapons, blasting or not playing. (Who would you rather pick? the player who wants to play a straight blaster without houserules, the one who is asking you to make an effort and houserule just to get something not that powerful, but that can still somehow contribute to combat or the one who wants to play a special snowflake that won't contribute to combat?)</p><p></p><p></p><p>But they are, many of the concepts above would greatly benefit from either alarm, unseen servant, find familiar or floating disk, spells sorcerers cannot cast anymore, but that wizards can without needing to use a slot or prepare them. And the number of spells they can prepare is twice the amount a sorcerer can. In other words wizards get to cover a niche better, do more and spend less slots on it (and they have more slots at first level). </p><p></p><p></p><p></p><p>If I'm making it a big deal, is because it is a big deal to me. Organized play is about the only place where my characters don't have to pass through a casting in order to be there. not being able to play a sorcerer as I have always played them in the only place where I can play freely what I truly want to play is sad. </p><p></p><p></p><p>What I meant was: no mandatory nerdiness, no compulsory years cloistered in the dark tower reading dusty tomes, no inherent evilness/moral ambiguity, no compulsory obsession with hidden secrets and finding scrolls. Yes, dragon ancestors can be a pain, but they have nothing to do with my character's personal history and personality, unlike a wizard, a sorcerer can literally come from anywhere, have any kind of personality, have any kind of approach to magic, any kind of social origin, and any kind of goals. A sorcerer's magic simply is, instead of being a voluntary act by necessity. Those are the strings I talk about (and a reason I don't play wizards)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6424692, member: 6689464"] Many of those spells got hit hard, they aren't as useful as they used to be. Not saying they are useless, or good for a wizard casually dabbling into an area. But they aren't that good when you want to fill a niche, specialize on it. The RAW doesn't forbid me from that, but the ecosystem where I play does limit what I can play. Basically I need to contribute to combat somehow or I won't get to play at all. It all comes to weapons, blasting or not playing. (Who would you rather pick? the player who wants to play a straight blaster without houserules, the one who is asking you to make an effort and houserule just to get something not that powerful, but that can still somehow contribute to combat or the one who wants to play a special snowflake that won't contribute to combat?) But they are, many of the concepts above would greatly benefit from either alarm, unseen servant, find familiar or floating disk, spells sorcerers cannot cast anymore, but that wizards can without needing to use a slot or prepare them. And the number of spells they can prepare is twice the amount a sorcerer can. In other words wizards get to cover a niche better, do more and spend less slots on it (and they have more slots at first level). If I'm making it a big deal, is because it is a big deal to me. Organized play is about the only place where my characters don't have to pass through a casting in order to be there. not being able to play a sorcerer as I have always played them in the only place where I can play freely what I truly want to play is sad. What I meant was: no mandatory nerdiness, no compulsory years cloistered in the dark tower reading dusty tomes, no inherent evilness/moral ambiguity, no compulsory obsession with hidden secrets and finding scrolls. Yes, dragon ancestors can be a pain, but they have nothing to do with my character's personal history and personality, unlike a wizard, a sorcerer can literally come from anywhere, have any kind of personality, have any kind of approach to magic, any kind of social origin, and any kind of goals. A sorcerer's magic simply is, instead of being a voluntary act by necessity. Those are the strings I talk about (and a reason I don't play wizards) [/QUOTE]
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