Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Please someone explain to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6425350" data-attributes="member: 6689464"><p>I heard almost the same argument word by word back in 4e. Or how sorcerers weren't less magical in 4e, after all they all could take ritual caster feat, hunt for scrolls and use gold to produce magic, just like everybody else! </p><p></p><p>The problem with feeling the sorcerer is a weaker wizard won't be solved by playing an actual weaker wizard. I'm complaining that they don't feel different enough, and that some of the differences are actual disadvantages. </p><p></p><p></p><p></p><p>Again I don't want a wizard, I'd prefer sorcerers to feel more like sorcerers. Exclusive spells, access to more long-term effects, more spells known (at least so they can know 2/ spell level), access to all simple weapons or at least spears -spears are part of the iconic image of a sorcerer-, no material components period, more bloodlines. things that were obvious for sorcerer fans but got overlooked by designers. </p><p></p><p></p><p>Everybody can get the Lucky feat and get auto advantage whenever they want three times a day and without their magic turning unreliable. And diplomacy spells are actually bad for diplomacy, unless you want an instant enemy. </p><p></p><p></p><p></p><p>That's all I've got... I have to roll with it. You know, three simple words could have made a world of difference.</p><p></p><p></p><p>Sadly you are not my DM.</p><p></p><p></p><p>If you are a magical thief you really miss, the disk, the cat and the invisible butler... </p><p></p><p></p><p>Flavor, the spear (or other similar weapon) as a symbol of what you are and can do. In 3.x as a sorcerer you had lots of limits, specially on spells known and being limited on certain effects, and not being able to quicken spells. but at least your spells were yours, they couldn't be taken away from you, you were a specialist, a good specialist who could act as almost any spot but healer in the party, and no wizard could out do you in your niche of choice, and if things got nasty, you could still have the satisfaction of murdering him with your own hands and stuff his head on a chest with pages form his own spellbook.</p><p></p><p>I love this archetype, it has given me lots of fun over the years and not being able to play it anymore is a let down -and it is frustrating-, normally if there is something I cannot play on OP it is because I cannot play it <strong>anywhere else</strong>. I know I am too dramatic and special and there are tons of snowflake concepts I know I will never get to play, -it is ok, I can be happy playing clerics, rogues and bards- but having this beloved kind of character join the ranks of unplayable may be too much. 4e taught me to enjoy blasters to an extent, but they still don't make me as happy. </p><p> </p><p></p><p></p><p>Maybe it is just me, but I've never liked wizards, they feel like a nerdish power fantasy. I am already quite nerdish in real life, I don't want to play pretend being a nerd I prefer to enjoy the fantasy -and my ideal fantasy involves lots of book burning- . The sorcerers in the other hand are free from that baggage and I love them, they allow me to play magical characters and have it feel like true escapism instead of feeling as if I'm playing someone else's power trip.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6425350, member: 6689464"] I heard almost the same argument word by word back in 4e. Or how sorcerers weren't less magical in 4e, after all they all could take ritual caster feat, hunt for scrolls and use gold to produce magic, just like everybody else! The problem with feeling the sorcerer is a weaker wizard won't be solved by playing an actual weaker wizard. I'm complaining that they don't feel different enough, and that some of the differences are actual disadvantages. Again I don't want a wizard, I'd prefer sorcerers to feel more like sorcerers. Exclusive spells, access to more long-term effects, more spells known (at least so they can know 2/ spell level), access to all simple weapons or at least spears -spears are part of the iconic image of a sorcerer-, no material components period, more bloodlines. things that were obvious for sorcerer fans but got overlooked by designers. Everybody can get the Lucky feat and get auto advantage whenever they want three times a day and without their magic turning unreliable. And diplomacy spells are actually bad for diplomacy, unless you want an instant enemy. That's all I've got... I have to roll with it. You know, three simple words could have made a world of difference. Sadly you are not my DM. If you are a magical thief you really miss, the disk, the cat and the invisible butler... Flavor, the spear (or other similar weapon) as a symbol of what you are and can do. In 3.x as a sorcerer you had lots of limits, specially on spells known and being limited on certain effects, and not being able to quicken spells. but at least your spells were yours, they couldn't be taken away from you, you were a specialist, a good specialist who could act as almost any spot but healer in the party, and no wizard could out do you in your niche of choice, and if things got nasty, you could still have the satisfaction of murdering him with your own hands and stuff his head on a chest with pages form his own spellbook. I love this archetype, it has given me lots of fun over the years and not being able to play it anymore is a let down -and it is frustrating-, normally if there is something I cannot play on OP it is because I cannot play it [B]anywhere else[/B]. I know I am too dramatic and special and there are tons of snowflake concepts I know I will never get to play, -it is ok, I can be happy playing clerics, rogues and bards- but having this beloved kind of character join the ranks of unplayable may be too much. 4e taught me to enjoy blasters to an extent, but they still don't make me as happy. Maybe it is just me, but I've never liked wizards, they feel like a nerdish power fantasy. I am already quite nerdish in real life, I don't want to play pretend being a nerd I prefer to enjoy the fantasy -and my ideal fantasy involves lots of book burning- . The sorcerers in the other hand are free from that baggage and I love them, they allow me to play magical characters and have it feel like true escapism instead of feeling as if I'm playing someone else's power trip. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please someone explain to me
Top