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Please someone explain to me
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<blockquote data-quote="I'm A Banana" data-source="post: 6425630" data-attributes="member: 2067"><p>Not at level 1, they can't. Unless they're an alt-human, maybe? But then they can't get as high of an ability score bonus as other races or the other perks of other races (such as, for instance, the weapon proficiencies of the elves). And a human Sorc could do that and double-up and be EVEN BETTER!</p><p></p><p> </p><p></p><p>Then the only mechanical thing you can do to be "good at" diplomacy is to have a high CHA and train Persuasion. Sorcerers, who can train Persuasion, are CLEARLY better than the wizards, who cannot, and are on par with arcane tricksters and bards (the latter of which is tailor made for diplomancing). Rituals and cantrips don't help you convince anyone of anything.</p><p></p><p></p><p></p><p>It is not clear at all that this is more important than, say, auto-advantage when you're sneaking through the orc camp. </p><p></p><p></p><p></p><p>That's a weirdly adversarial vision of what you want out of a sorcerer: "Someone who can do whatever they want to do better than a wizard, and also kill them in hand-to-hand combat." </p><p></p><p>How often do you have to fight PC wizards in your games? Why is THIS the relevant thing to be able to do?</p><p></p><p></p><p></p><p>The entire game is a nerdy power trip, and everything comes with some baggage.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6425630, member: 2067"] Not at level 1, they can't. Unless they're an alt-human, maybe? But then they can't get as high of an ability score bonus as other races or the other perks of other races (such as, for instance, the weapon proficiencies of the elves). And a human Sorc could do that and double-up and be EVEN BETTER! Then the only mechanical thing you can do to be "good at" diplomacy is to have a high CHA and train Persuasion. Sorcerers, who can train Persuasion, are CLEARLY better than the wizards, who cannot, and are on par with arcane tricksters and bards (the latter of which is tailor made for diplomancing). Rituals and cantrips don't help you convince anyone of anything. It is not clear at all that this is more important than, say, auto-advantage when you're sneaking through the orc camp. That's a weirdly adversarial vision of what you want out of a sorcerer: "Someone who can do whatever they want to do better than a wizard, and also kill them in hand-to-hand combat." How often do you have to fight PC wizards in your games? Why is THIS the relevant thing to be able to do? The entire game is a nerdy power trip, and everything comes with some baggage. [/QUOTE]
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