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<blockquote data-quote="TrippyHippy" data-source="post: 6430223" data-attributes="member: 27252"><p>I would say that each edition presents Classes with different advantages and disadvantages and you should make your decisions about what you like accordingly. I think a number of players who chose 3e Sorcerers didn’t have any other choice back then as an alternative to Wizards, and would actually feel the Warlock say works better as a more combative type of spell caster in the current edition. There are more alternatives in 5e than in 3e, and more options to get the characters the way you want them. If you take the Weapon Master feat for example, you can indeed play a Sorcerer with more weapon proficiencies. </p><p></p><p>Like I say, the actual core thematic difference I noted for 3E Sorcerers over Wizards was that they were attempting to find a more spontaneous alternative to Wizards - rather than any fixation with any specific trappings (including Spears). The symbolism you see are your own perspectives rather than anything formalised in the game. 3E Sorcerers were a formative idea for the class, not the teleological conclusion of it. In 3e, Sorcerers couldn’t cast unlimited cantrips and had a d4 HD. Do you want to return to that too? </p><p></p><p></p><p></p><p>Sorcerers, exclusively in 5E, operate with Sorcery points and metamagic. A number of advantages don’t kick in till later levels, admittedly, but when they do the advantages are huge. They can do things that no other spell caster can do. This is a significant change from 3E, and a reason for a general appraisal on the comparable balance of the class. Once the player has mastered the nuances of metamagic, the use or non use of simple weapons is such a minor issue it barely registers for any character.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6430223, member: 27252"] I would say that each edition presents Classes with different advantages and disadvantages and you should make your decisions about what you like accordingly. I think a number of players who chose 3e Sorcerers didn’t have any other choice back then as an alternative to Wizards, and would actually feel the Warlock say works better as a more combative type of spell caster in the current edition. There are more alternatives in 5e than in 3e, and more options to get the characters the way you want them. If you take the Weapon Master feat for example, you can indeed play a Sorcerer with more weapon proficiencies. Like I say, the actual core thematic difference I noted for 3E Sorcerers over Wizards was that they were attempting to find a more spontaneous alternative to Wizards - rather than any fixation with any specific trappings (including Spears). The symbolism you see are your own perspectives rather than anything formalised in the game. 3E Sorcerers were a formative idea for the class, not the teleological conclusion of it. In 3e, Sorcerers couldn’t cast unlimited cantrips and had a d4 HD. Do you want to return to that too? Sorcerers, exclusively in 5E, operate with Sorcery points and metamagic. A number of advantages don’t kick in till later levels, admittedly, but when they do the advantages are huge. They can do things that no other spell caster can do. This is a significant change from 3E, and a reason for a general appraisal on the comparable balance of the class. Once the player has mastered the nuances of metamagic, the use or non use of simple weapons is such a minor issue it barely registers for any character. [/QUOTE]
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