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<blockquote data-quote="MoonSong" data-source="post: 6430243" data-attributes="member: 6689464"><p>And what about half-orc sorcerers? or if the DM won't allow feats? The sorcerer was mostly fine, a little on the weak side when not blasting, and waiting an extra level was bad, but hey, at least I could go everywhere on a floating disk pushed by two unseen servants. talking with my raven familiar.</p><p></p><p></p><p>Would I get more slots and access to the fun spells again? and my pet cat or raven? how about more than just 15 spells known? As I told you simple weapons= the bare minimum.</p><p></p><p> </p><p>but meanwhile the simple weapons give options, the option to not blast, to do something different. I would like to see a truly overpowered sorcerer some edition. They are harder to overdo than it would seem. YOu have said it, it would barely register, except it is somethin that would help at lower levels, part of the legacy f the class -wasn't conversion a goal?-, and helps differentiate sorcerers from wizards</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6430243, member: 6689464"] And what about half-orc sorcerers? or if the DM won't allow feats? The sorcerer was mostly fine, a little on the weak side when not blasting, and waiting an extra level was bad, but hey, at least I could go everywhere on a floating disk pushed by two unseen servants. talking with my raven familiar. Would I get more slots and access to the fun spells again? and my pet cat or raven? how about more than just 15 spells known? As I told you simple weapons= the bare minimum. but meanwhile the simple weapons give options, the option to not blast, to do something different. I would like to see a truly overpowered sorcerer some edition. They are harder to overdo than it would seem. YOu have said it, it would barely register, except it is somethin that would help at lower levels, part of the legacy f the class -wasn't conversion a goal?-, and helps differentiate sorcerers from wizards [/QUOTE]
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