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Please someone tell me I missed something
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 4079987" data-attributes="member: 5868"><p>Reading between the lines of multipe posts, here's what I understand of how the system works:</p><p></p><p>The system is intended to balanced for a number of characters of level X to face an equal number of creatures of level X (not counting "Solo" monsters, which are special).</p><p></p><p>So four PCs versus four Level 1 monters is balanced. Level 1 monsters are 100 XP, so that's a 400 Xp encounter. So any combination of monsters adding to 400XP is theoretically also a balanced encounter -- could be 16 minions at 25 XP each, 2 level 4s at 200 XP each, etc. If you have six level 4 PCs, that's 2400 XP for a balanced encounter, with any appropriate combinations of monsters.</p><p></p><p>That's what I think I understand, anyway. It eliminates CR to EL math, and makes adding different monster capabilities easier to calculate, but right now I still don't quite have a handle on it, so I don't know if it is really easier, or just different.</p><p></p><p>The real question is how do you make sure one Level 4 monster is the same as another ... and I don't know how they do that.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 4079987, member: 5868"] Reading between the lines of multipe posts, here's what I understand of how the system works: The system is intended to balanced for a number of characters of level X to face an equal number of creatures of level X (not counting "Solo" monsters, which are special). So four PCs versus four Level 1 monters is balanced. Level 1 monsters are 100 XP, so that's a 400 Xp encounter. So any combination of monsters adding to 400XP is theoretically also a balanced encounter -- could be 16 minions at 25 XP each, 2 level 4s at 200 XP each, etc. If you have six level 4 PCs, that's 2400 XP for a balanced encounter, with any appropriate combinations of monsters. That's what I think I understand, anyway. It eliminates CR to EL math, and makes adding different monster capabilities easier to calculate, but right now I still don't quite have a handle on it, so I don't know if it is really easier, or just different. The real question is how do you make sure one Level 4 monster is the same as another ... and I don't know how they do that. [/QUOTE]
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