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Please someone tell me I missed something
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<blockquote data-quote="Just Another User" data-source="post: 4083759" data-attributes="member: 23516"><p>mmh, I'm more familiar with 2nd edition, and I'm quite sure some of what you said don't apply there (the fail save only only a 1, for example). When you deal with kobolds that they have less hit points is irrilevant, they go down with an hit even at 1st level, ayway. It is true that I was thinking more like 10th level characters more than 20th level ones.</p><p>But I have the impression you are not familiar with the concept of Tucker's kobolds, the idea is to set things up so the PCs have never the chance to get that one hit that kill the monster, use small, intricated tunnels where kobold can escape and Pcs can0t follow, make kobolds shoot throught hidden holes in the walls (After all this is the kobold's home they had years to prepare it and they know it well), use flamming barriers to keep the PCs at bay, smoke them, use any kind of trap to hanper (and accumulate malus on them), make a war of attrition, etc, etc. . This is much easier to do in 2e than in 3e. Between other things healing is less common, when a cleric can't just convert any spells he have in healing or the bard pull out a CLW wand those 1-2 hit points wounds start to hurt pretty quickly.</p><p></p><p>It is not easy but it is possible and once you do it PCs will never look at kobolds the same way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Just Another User, post: 4083759, member: 23516"] mmh, I'm more familiar with 2nd edition, and I'm quite sure some of what you said don't apply there (the fail save only only a 1, for example). When you deal with kobolds that they have less hit points is irrilevant, they go down with an hit even at 1st level, ayway. It is true that I was thinking more like 10th level characters more than 20th level ones. But I have the impression you are not familiar with the concept of Tucker's kobolds, the idea is to set things up so the PCs have never the chance to get that one hit that kill the monster, use small, intricated tunnels where kobold can escape and Pcs can0t follow, make kobolds shoot throught hidden holes in the walls (After all this is the kobold's home they had years to prepare it and they know it well), use flamming barriers to keep the PCs at bay, smoke them, use any kind of trap to hanper (and accumulate malus on them), make a war of attrition, etc, etc. . This is much easier to do in 2e than in 3e. Between other things healing is less common, when a cleric can't just convert any spells he have in healing or the bard pull out a CLW wand those 1-2 hit points wounds start to hurt pretty quickly. It is not easy but it is possible and once you do it PCs will never look at kobolds the same way. :D [/QUOTE]
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