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<blockquote data-quote="Tiefling" data-source="post: 826151" data-attributes="member: 251"><p>I'm going to respong to Ulrick's secondary posts now.</p><p></p><p></p><p></p><p>True, and it would be weighted toward the "won't" side, I think. </p><p></p><p></p><p></p><p>That's an easy thing to say. It's less easy to do. How would you go about doing it?</p><p></p><p></p><p></p><p>Sure, in the same way that if all life on Earth was blasted into space the only lifeforms that would die would be the ones that fail to adapt.</p><p></p><p></p><p></p><p>I have my doubts, but if you can demonstrate a viable business model that would produce products of equal or greater quality at a lower price, I might change my mind. </p><p></p><p></p><p></p><p>What do you mean? Most of the products out there are of at least average quality. You don't have to buy the ones you don't like. And multiple books covering the same subject means that you can choose the one you like best. Besides, your suggestions would not merely cause businesses creating poor products to fold, it would cause a lot of good companies to fold. At least until you come up with that miracle model.</p><p></p><p></p><p></p><p>I suppose. But I like seeing new material covered, and I'm not going to risk that on the success of a business model that has yet to be created.</p><p></p><p>Now then:</p><p></p><p></p><p></p><p>You may be right that FLGSs alone allowed gaming to survive. But I see no reason why they alone will allow it to survive in the future.</p><p></p><p></p><p></p><p>I doubt that companies can adapt to Ulrick's miracle model, but I'm pretty sure they can adapt to new methods of communication with players. The intarweb is a glorious thing. Sure, not many gamers get their information from it now, but if FLGSs were displaced by web stores they would have to, right?</p><p></p><p>The biggest loss that would accompany the folding of FLGSs would be the inablility to flip through the book before purchasing it. But Amazon has preview pages for some books, right?</p></blockquote><p></p>
[QUOTE="Tiefling, post: 826151, member: 251"] I'm going to respong to Ulrick's secondary posts now. True, and it would be weighted toward the "won't" side, I think. That's an easy thing to say. It's less easy to do. How would you go about doing it? Sure, in the same way that if all life on Earth was blasted into space the only lifeforms that would die would be the ones that fail to adapt. I have my doubts, but if you can demonstrate a viable business model that would produce products of equal or greater quality at a lower price, I might change my mind. What do you mean? Most of the products out there are of at least average quality. You don't have to buy the ones you don't like. And multiple books covering the same subject means that you can choose the one you like best. Besides, your suggestions would not merely cause businesses creating poor products to fold, it would cause a lot of good companies to fold. At least until you come up with that miracle model. I suppose. But I like seeing new material covered, and I'm not going to risk that on the success of a business model that has yet to be created. Now then: You may be right that FLGSs alone allowed gaming to survive. But I see no reason why they alone will allow it to survive in the future. I doubt that companies can adapt to Ulrick's miracle model, but I'm pretty sure they can adapt to new methods of communication with players. The intarweb is a glorious thing. Sure, not many gamers get their information from it now, but if FLGSs were displaced by web stores they would have to, right? The biggest loss that would accompany the folding of FLGSs would be the inablility to flip through the book before purchasing it. But Amazon has preview pages for some books, right? [/QUOTE]
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