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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please suggest an adventure for 1 shot D&D introductory game.
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<blockquote data-quote="S'mon" data-source="post: 5516694" data-attributes="member: 463"><p>My favourites are the Level 1 & Level 2 Delves in "Dungeon Delve". Both are 3 encounters with fun tactical elements and some classic monsters. As written they will take about 3 hours and are well balanced for a 5-PC group of new players, with opportunities for further expansion and development. </p><p></p><p>Delve #1 Coppernight Hold concerns a Dwarf Mine overrun by Kobolds and their Wyrmling White Dragon boss - the reasonably-statted dragon at the end makes it a fun intro for newbie players. As a pre-errata Brute, the dragon's attack bonuses are 2 pts lower than standard, but for brand new players you might want to keep it as-is rather than add 2. When I ran it the Wyrm Priest kobold shaman escaped his initial battle with the PCs and alerted the dragon & co, making the final battle somewhat harder.</p><p></p><p>Delve #2 is an assault on a partially ruined, Goblin-held Tower, fighting up through the tower, which makes a nice change and creates a more threatening feel, with goblin sharpshooters firing down on the PCs. A large, tough, well-optimised 1st level PC group could take it on, but I probably wouldn't use it as the first adventure for brand new players. The Goblin Underboss BBEG is not particularly well designed IMO, too many hp and too little damage output; you might want to make him a standard monster instead of an elite, but up his attacks to Lvl+5 and use the new standard Brute damage which is his (Level+8)x1.25. AIR he's level 4 so that'd be 12x1.25 or 15, say 1d10+9 or 2d6+8. </p><p></p><p>Otherwise they are both great, fun little single-session adventures. You can introduce roleplay through eg captured surrendered enemies who can give valuable info on what lies further ahead, plus in Coppernight there are dwarf & human prisoners to rescue.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5516694, member: 463"] My favourites are the Level 1 & Level 2 Delves in "Dungeon Delve". Both are 3 encounters with fun tactical elements and some classic monsters. As written they will take about 3 hours and are well balanced for a 5-PC group of new players, with opportunities for further expansion and development. Delve #1 Coppernight Hold concerns a Dwarf Mine overrun by Kobolds and their Wyrmling White Dragon boss - the reasonably-statted dragon at the end makes it a fun intro for newbie players. As a pre-errata Brute, the dragon's attack bonuses are 2 pts lower than standard, but for brand new players you might want to keep it as-is rather than add 2. When I ran it the Wyrm Priest kobold shaman escaped his initial battle with the PCs and alerted the dragon & co, making the final battle somewhat harder. Delve #2 is an assault on a partially ruined, Goblin-held Tower, fighting up through the tower, which makes a nice change and creates a more threatening feel, with goblin sharpshooters firing down on the PCs. A large, tough, well-optimised 1st level PC group could take it on, but I probably wouldn't use it as the first adventure for brand new players. The Goblin Underboss BBEG is not particularly well designed IMO, too many hp and too little damage output; you might want to make him a standard monster instead of an elite, but up his attacks to Lvl+5 and use the new standard Brute damage which is his (Level+8)x1.25. AIR he's level 4 so that'd be 12x1.25 or 15, say 1d10+9 or 2d6+8. Otherwise they are both great, fun little single-session adventures. You can introduce roleplay through eg captured surrendered enemies who can give valuable info on what lies further ahead, plus in Coppernight there are dwarf & human prisoners to rescue. [/QUOTE]
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Community
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Please suggest an adventure for 1 shot D&D introductory game.
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