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<blockquote data-quote="KarinsDad" data-source="post: 6402460" data-attributes="member: 2011"><p>Yes, I get it. But, there are so many big problems that military technology can solve in Eberron that would traditionally be solved by the PCs. Want to soften up an enemy army, village or town? Fly an airship over it our of arrow range and drop bombs. Want to quell some bandits? Put 200 troops on a lightning rail and take them close to the problem. Walking through a town late at night in the dark? No problem, light stones are a dime a dozen and every street corner has them. With airships, castle walls are not a problem. Without airships, only a few NPCs can fly. It's so much easier to kill a flying gryphon with a rider than it is to stop an airship with a couple of dozen boarders.</p><p></p><p>I prefer 15th to 16th century medieval settings with magic, not early 20th century settings with magic. Eberron just has an even greater suspension of disbelief than many other settings because technology really can be used in so many ways. "Why exactly are we called in to solve this problem? Why not just use your magic phone to call ahead or send troops?" "Err, um, it's because all of our airships are down or far away at the moment, our lightning rail is under repair and, House Sivis won't let us talk today. Yeah, yeah, that's the ticket. We are out of transport and communications." High technology is fine in technology genre games, I just don't like in D&D because it allows the PCs to solve a lot of problem by spending money at one of the houses. Peanut butter in my chocolate. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> To each their own.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6402460, member: 2011"] Yes, I get it. But, there are so many big problems that military technology can solve in Eberron that would traditionally be solved by the PCs. Want to soften up an enemy army, village or town? Fly an airship over it our of arrow range and drop bombs. Want to quell some bandits? Put 200 troops on a lightning rail and take them close to the problem. Walking through a town late at night in the dark? No problem, light stones are a dime a dozen and every street corner has them. With airships, castle walls are not a problem. Without airships, only a few NPCs can fly. It's so much easier to kill a flying gryphon with a rider than it is to stop an airship with a couple of dozen boarders. I prefer 15th to 16th century medieval settings with magic, not early 20th century settings with magic. Eberron just has an even greater suspension of disbelief than many other settings because technology really can be used in so many ways. "Why exactly are we called in to solve this problem? Why not just use your magic phone to call ahead or send troops?" "Err, um, it's because all of our airships are down or far away at the moment, our lightning rail is under repair and, House Sivis won't let us talk today. Yeah, yeah, that's the ticket. We are out of transport and communications." High technology is fine in technology genre games, I just don't like in D&D because it allows the PCs to solve a lot of problem by spending money at one of the houses. Peanut butter in my chocolate. :lol: To each their own. [/QUOTE]
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