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<blockquote data-quote="Mercule" data-source="post: 6409136" data-attributes="member: 5100"><p>Not trying to change your mind. Just building off what you said....</p><p></p><p>I'm normally a no peanut butter in my chocolate kinda guy. You'll never see firearms (pseudo or otherwise) in my homebrew, for example. Something about Eberron was just a perfect storm of concepts that really grabbed me. I almost didn't even look at the setting, based on the summary. Boy, am I glad I did, though. It hooked me by the end of the intro. Shadowrun is the only other mixed-genre setting that I like.</p><p></p><p>I'd never pull Warforged into another setting. Or lightning rails. Or any number of other things. I'd probably be wary of any DM who tried. They just work in Eberron, though.</p><p></p><p>That said, I can totally understand where it wouldn't be everyone's cup o' tea. For the life of me, I can't understand why anyone would look at Spelljammer twice -- or Planescape, for that matter. That's one of the things I've always loved about D&D -- and why I'm not a fan of having too many or too precise of rules -- each DM/group gets to have the game that suits them. Part of that is the ability to play anything from a humans-only, low-magic game to a creature cantina, no humans at all, magic coming out of the toilet game. You can do Roman Empire through Renaissance with little trouble.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6409136, member: 5100"] Not trying to change your mind. Just building off what you said.... I'm normally a no peanut butter in my chocolate kinda guy. You'll never see firearms (pseudo or otherwise) in my homebrew, for example. Something about Eberron was just a perfect storm of concepts that really grabbed me. I almost didn't even look at the setting, based on the summary. Boy, am I glad I did, though. It hooked me by the end of the intro. Shadowrun is the only other mixed-genre setting that I like. I'd never pull Warforged into another setting. Or lightning rails. Or any number of other things. I'd probably be wary of any DM who tried. They just work in Eberron, though. That said, I can totally understand where it wouldn't be everyone's cup o' tea. For the life of me, I can't understand why anyone would look at Spelljammer twice -- or Planescape, for that matter. That's one of the things I've always loved about D&D -- and why I'm not a fan of having too many or too precise of rules -- each DM/group gets to have the game that suits them. Part of that is the ability to play anything from a humans-only, low-magic game to a creature cantina, no humans at all, magic coming out of the toilet game. You can do Roman Empire through Renaissance with little trouble. [/QUOTE]
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