Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please take the whole "Hit Points and Regaining Hit points" back to the drawing board
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reaper Steve" data-source="post: 5923777" data-attributes="member: 51528"><p>There's lots of threads about recovering full HP in one long rest. There's a glaring assumption in every single one of them: <strong>people are assuming that a long rest is free, automatic, and may be invoked by players at any time.</strong> I think that's a very big (and invalid) assumption.</p><p></p><p>If the PCs choose to try to get a long rest in an unsafe location, they should expect to have it interrupted and receive nothing. Sorry, but barricading your party in a dungeon room while monsters attempt to bash down the door for 8 hours does not afford the opportunity for 6 hours of sleep and 2 hours of light activity. No long rest for you.</p><p></p><p>I have embraced the idea that HP represent the ability to avoid that one final grievous wound. After a (successful) long rest, a PC has overcome the fatigue and bruises of fighting well enough to fight again another day.</p><p></p><p>I think this comes down to a binary decision: do you want your game spammed with healing magic? If so, then sure, have a lower natural heal rate. But if you're like me and would prefer to avoid having PCs buy stock in healing potions and wands of CLW, I'll gladly take the new heal over a long rest mechanic (which does most closely match with the Gygaxian definition of HP... finally.)</p><p></p><p>Now, I do think there is room for some type of longer term injury/wound mechanic. I've seen suggestions for losing a HD (for some duration) each time you drop below 0 HP. I'll offer up something like the massive damage rule: each time you take a critical hit / damage in excess of X (Con?) / etc, you suffer a wound. Each wound does Y (such as reduces you HD.) During a long rest, you can only heal one wound. So, say a 3rd level fighter has 3 wounds. First long rest, he's at full HP, but only 1 HD, and 2 wounds remaining. Second long rest: full HP again, but now 2HD and one wound remaining. Third long rest, good as new!</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 5923777, member: 51528"] There's lots of threads about recovering full HP in one long rest. There's a glaring assumption in every single one of them: [B]people are assuming that a long rest is free, automatic, and may be invoked by players at any time.[/B] I think that's a very big (and invalid) assumption. If the PCs choose to try to get a long rest in an unsafe location, they should expect to have it interrupted and receive nothing. Sorry, but barricading your party in a dungeon room while monsters attempt to bash down the door for 8 hours does not afford the opportunity for 6 hours of sleep and 2 hours of light activity. No long rest for you. I have embraced the idea that HP represent the ability to avoid that one final grievous wound. After a (successful) long rest, a PC has overcome the fatigue and bruises of fighting well enough to fight again another day. I think this comes down to a binary decision: do you want your game spammed with healing magic? If so, then sure, have a lower natural heal rate. But if you're like me and would prefer to avoid having PCs buy stock in healing potions and wands of CLW, I'll gladly take the new heal over a long rest mechanic (which does most closely match with the Gygaxian definition of HP... finally.) Now, I do think there is room for some type of longer term injury/wound mechanic. I've seen suggestions for losing a HD (for some duration) each time you drop below 0 HP. I'll offer up something like the massive damage rule: each time you take a critical hit / damage in excess of X (Con?) / etc, you suffer a wound. Each wound does Y (such as reduces you HD.) During a long rest, you can only heal one wound. So, say a 3rd level fighter has 3 wounds. First long rest, he's at full HP, but only 1 HD, and 2 wounds remaining. Second long rest: full HP again, but now 2HD and one wound remaining. Third long rest, good as new! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please take the whole "Hit Points and Regaining Hit points" back to the drawing board
Top