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Please tell me about Midnight and Eberron!
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<blockquote data-quote="Midknightsun" data-source="post: 3607625" data-attributes="member: 46459"><p>Midnight is a pretty awesome setting IMO, but does definitely take a different mindset to get into. Magic is rare and likely to get you hunted if you have some. Doesn't mean there is NO magic or spellcasters, just means that your life is going to be a little more miserable than the baseline. And as a baseline, imagine being a halfling slave to the occupying orc hordes and wondering each day if you're going to be worked to near death, or made into the evening cuisine. Although that's more of what the common folk deal with. Midnight characters are tougher than in your standard campaign, but then again they need to be. And its not that your characters can't be heroic, its just that heroism takes on a different meaning . . . still, its not some people's cup o' tea, since the assumption truly is that you can't really win, just hold back the darkness a little longer.</p><p></p><p>Eberron has a lot of potential and has a plethora of countries and continents that can fill almost any style of adventuring. It also goes about magic in a pretty reasonable way. That is, low level magic is pretty common and worked into many societies. It encourages a energized and action oriented style that can keep your people interested and also offers plenty of intrigue. I like it, and honestly I was pretty skeptical until a bought the book myself and looked through it. Of course, I still think warforged are a bit on the too strong side (Though still a neat idea), but that's another issue.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3607625, member: 46459"] Midnight is a pretty awesome setting IMO, but does definitely take a different mindset to get into. Magic is rare and likely to get you hunted if you have some. Doesn't mean there is NO magic or spellcasters, just means that your life is going to be a little more miserable than the baseline. And as a baseline, imagine being a halfling slave to the occupying orc hordes and wondering each day if you're going to be worked to near death, or made into the evening cuisine. Although that's more of what the common folk deal with. Midnight characters are tougher than in your standard campaign, but then again they need to be. And its not that your characters can't be heroic, its just that heroism takes on a different meaning . . . still, its not some people's cup o' tea, since the assumption truly is that you can't really win, just hold back the darkness a little longer. Eberron has a lot of potential and has a plethora of countries and continents that can fill almost any style of adventuring. It also goes about magic in a pretty reasonable way. That is, low level magic is pretty common and worked into many societies. It encourages a energized and action oriented style that can keep your people interested and also offers plenty of intrigue. I like it, and honestly I was pretty skeptical until a bought the book myself and looked through it. Of course, I still think warforged are a bit on the too strong side (Though still a neat idea), but that's another issue. [/QUOTE]
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