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Please tell me about Midnight and Eberron!
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<blockquote data-quote="Calico_Jack73" data-source="post: 3607673" data-attributes="member: 14403"><p>The standard Monk is not available in Midnight. The equivalent is the Defender.</p><p></p><p>In Midnight the only standard classes available are the non-magical ones... Fighter, Barbarian, and Rogue. Most of the other classes have been replaced with non-magical Midnight classes (Wildlander, Channeller, and Defender). Personally I prefer some of the new classes to the old ones. Druids and Wizards are PrCs for the Channeller class though ANY class can gain the ability to cast spells with the proper feat selection.</p><p></p><p>Regarding magic... the only magic that can be tracked by the agents of Izrador is magic from an external source such as magic cast by Channellers, Wizards, and the like. Innate magic such as that gained as spell like abilities from your race or Heroic Path originates from within and thus is not subject to be tracked by Astriax trackers.</p><p></p><p>Midnight is a great setting if your group likes the idea of fighting a guerrilla/intelligence war against a superior foe. You won't live long if you attack the main enemy forces but you can do your part by attacking slave and supply caravans among other things.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 3607673, member: 14403"] The standard Monk is not available in Midnight. The equivalent is the Defender. In Midnight the only standard classes available are the non-magical ones... Fighter, Barbarian, and Rogue. Most of the other classes have been replaced with non-magical Midnight classes (Wildlander, Channeller, and Defender). Personally I prefer some of the new classes to the old ones. Druids and Wizards are PrCs for the Channeller class though ANY class can gain the ability to cast spells with the proper feat selection. Regarding magic... the only magic that can be tracked by the agents of Izrador is magic from an external source such as magic cast by Channellers, Wizards, and the like. Innate magic such as that gained as spell like abilities from your race or Heroic Path originates from within and thus is not subject to be tracked by Astriax trackers. Midnight is a great setting if your group likes the idea of fighting a guerrilla/intelligence war against a superior foe. You won't live long if you attack the main enemy forces but you can do your part by attacking slave and supply caravans among other things. [/QUOTE]
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