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please tell me about the old psionic classes?
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<blockquote data-quote="Voadam" data-source="post: 9284790" data-attributes="member: 2209"><p>3.0 and 3.5 psionics were released in the srd so you can get and check those out for free.</p><p></p><p>The 3.5 psionics SRD stuff can be found <a href="https://www.d20srd.org/indexes/psionicRacesClassesSkillsSpells.htm" target="_blank">here</a>. You can check out the 3.5 psion, wilder, psychic warrior, and soulknife full psionic base classes there.</p><p></p><p>As mentioned earlier psion is a lot like a wizard with a point system instead of slots, different themed power lists and specializations, and a few point costing enhancement options in each power. Wilder is like a sorcerer using the psionic system, fewer known powers but they can do more power manipulation of them. Psychic warriors are sort of a half psionic caster martial class using psionic points and powers to buff themselves. Soulknives are psionic but do not use the psionic point system, instead they manifest a psionic weapon like blade and have class specific non-point powers. </p><p></p><p>3.5 also introduced a couple weird psionic races like elans-humans who turned themselves into psionic aberrations, blues-blue skinned freak goblins who are naturally psionic, and a few other oddballs such as adapting Dark Sun half-giants and thri-kreen as naturally psionic races.</p><p></p><p>The 3.0 psionics SRD stuff is harder to find online now though. I used to use the opengamingfoundation website as my reference for the files but they no longer host them.</p><p></p><p>3.0 just had the Psion and Psychic Warrior as full base classes, the Soulknife was there but a prestige class you had to multiclass into at medium-high levels and not a stand alone base class.</p><p></p><p>2e's psion class used points instead of slots and their powers also required a successful activation roll by rolling the applicable stat or under on a d20. They also had a system where any character had a shot at having a minor stand alone wild talent psionic power. Dark Sun had psionics integrated and I believe everybody had a wild talent.</p><p></p><p>In 4e I did not get Player's Handbook 3 which has the psionic classes so I can't really comment on them besides saying it had psions, made monks a psionic class, had two more psionic classes, and a neat backstory for psionics as essentially a world antibody defense to being invaded by things not of the world. 4e also developed their own psionic races.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9284790, member: 2209"] 3.0 and 3.5 psionics were released in the srd so you can get and check those out for free. The 3.5 psionics SRD stuff can be found [URL='https://www.d20srd.org/indexes/psionicRacesClassesSkillsSpells.htm']here[/URL]. You can check out the 3.5 psion, wilder, psychic warrior, and soulknife full psionic base classes there. As mentioned earlier psion is a lot like a wizard with a point system instead of slots, different themed power lists and specializations, and a few point costing enhancement options in each power. Wilder is like a sorcerer using the psionic system, fewer known powers but they can do more power manipulation of them. Psychic warriors are sort of a half psionic caster martial class using psionic points and powers to buff themselves. Soulknives are psionic but do not use the psionic point system, instead they manifest a psionic weapon like blade and have class specific non-point powers. 3.5 also introduced a couple weird psionic races like elans-humans who turned themselves into psionic aberrations, blues-blue skinned freak goblins who are naturally psionic, and a few other oddballs such as adapting Dark Sun half-giants and thri-kreen as naturally psionic races. The 3.0 psionics SRD stuff is harder to find online now though. I used to use the opengamingfoundation website as my reference for the files but they no longer host them. 3.0 just had the Psion and Psychic Warrior as full base classes, the Soulknife was there but a prestige class you had to multiclass into at medium-high levels and not a stand alone base class. 2e's psion class used points instead of slots and their powers also required a successful activation roll by rolling the applicable stat or under on a d20. They also had a system where any character had a shot at having a minor stand alone wild talent psionic power. Dark Sun had psionics integrated and I believe everybody had a wild talent. In 4e I did not get Player's Handbook 3 which has the psionic classes so I can't really comment on them besides saying it had psions, made monks a psionic class, had two more psionic classes, and a neat backstory for psionics as essentially a world antibody defense to being invaded by things not of the world. 4e also developed their own psionic races. [/QUOTE]
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