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Please, tell me about your custom cosmology.
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<blockquote data-quote="Li Shenron" data-source="post: 2689102" data-attributes="member: 1465"><p>I have a small notebook filled with notes & ideas that I have been writing more or less since I bought the Manual of the Planes a few years ago <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Every now and then the characters in the campaign I run have visited some other plane (usually an outer plane), but so far they have never been given solid knowledge about the entire cosmology. This is also because the DM (me) doesn't have clearly set ideas either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The current adventure is going to move more on planar travels in a couple of months, so I'd like to collect more insight about what could I do.</p><p></p><p>At the moment the cosmology is heavily based on the MotP, but not the great wheel because the planes are arranged in a different fashion, for instance:</p><p></p><p>There is no focus on the Order/Chaos conflict in the campaign, and some consequences are that there are no LN/TN/CN afterlives. Mechanus just doesn't exist at all, while Limbo is the name of a type of region in the astral plane.</p><p></p><p>The afterlife is more simple:</p><p>If you were good enough, you go to the heavens, which are Elysium, Arborea and Asgard unified (they are the same plane with different regions to appeal everyone's taste).</p><p>If you were good but you have to be purged of a certain amount of sins, you first have to climb Celestia, which is only a temporary place for the dead. It works like a purgatory, and it's undeniable that the MotP Celestia was heavily inspired by Dante's Purgatory.</p><p>If you weren't significantly good neither evil, you're usually given the chance to be reincarnated.</p><p>If you were straight evil you go to Hell, which is Baator. Hades is the "ground floor" of Hell. The abyss is sort-of the toilet of the universe, and dead mortals are not sent there as petitioners.</p><p></p><p>I've been using some of the other MotP planes as alternate mortal worlds, each with its own twist: Arcadia (heavily magic-infused world), Beastlands (primitive world), Acheron (former world destroyed by going too close to Limbo), Outlands+Sigil, and the twin worlds of Bytopia. The Far Realms is also another mortal worlds, although it's not as crazy as usually, and it's the original place of Illithids.</p><p></p><p>Anyway, the architecture is still unknown by the characters, who only visited a few planes separately, so I'm going to collect other people's ideas and solution if they fit with the campaign.</p><p></p><p>You're welcome to post your general scheme, if you have modified the standard wheel, and add as much detail as you wish... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2689102, member: 1465"] I have a small notebook filled with notes & ideas that I have been writing more or less since I bought the Manual of the Planes a few years ago :) Every now and then the characters in the campaign I run have visited some other plane (usually an outer plane), but so far they have never been given solid knowledge about the entire cosmology. This is also because the DM (me) doesn't have clearly set ideas either :p The current adventure is going to move more on planar travels in a couple of months, so I'd like to collect more insight about what could I do. At the moment the cosmology is heavily based on the MotP, but not the great wheel because the planes are arranged in a different fashion, for instance: There is no focus on the Order/Chaos conflict in the campaign, and some consequences are that there are no LN/TN/CN afterlives. Mechanus just doesn't exist at all, while Limbo is the name of a type of region in the astral plane. The afterlife is more simple: If you were good enough, you go to the heavens, which are Elysium, Arborea and Asgard unified (they are the same plane with different regions to appeal everyone's taste). If you were good but you have to be purged of a certain amount of sins, you first have to climb Celestia, which is only a temporary place for the dead. It works like a purgatory, and it's undeniable that the MotP Celestia was heavily inspired by Dante's Purgatory. If you weren't significantly good neither evil, you're usually given the chance to be reincarnated. If you were straight evil you go to Hell, which is Baator. Hades is the "ground floor" of Hell. The abyss is sort-of the toilet of the universe, and dead mortals are not sent there as petitioners. I've been using some of the other MotP planes as alternate mortal worlds, each with its own twist: Arcadia (heavily magic-infused world), Beastlands (primitive world), Acheron (former world destroyed by going too close to Limbo), Outlands+Sigil, and the twin worlds of Bytopia. The Far Realms is also another mortal worlds, although it's not as crazy as usually, and it's the original place of Illithids. Anyway, the architecture is still unknown by the characters, who only visited a few planes separately, so I'm going to collect other people's ideas and solution if they fit with the campaign. You're welcome to post your general scheme, if you have modified the standard wheel, and add as much detail as you wish... :) [/QUOTE]
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