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Please, tell me about your custom cosmology.
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<blockquote data-quote="Maldin" data-source="post: 2695864" data-attributes="member: 27170"><p>My campaign multiverse is based on the original Great Wheel inner/outer planes of the 1st Ed Players, the Manual of the Planes (1st edition for 2E) and Planescape. The Prime Plane that the players inhabit is the Spelljammer Prime with crystal spheres in the phlogiston. With that setup I can let them travel to any plane and any sphere (read:campaign world) that they wish to (or that I wish to send them to... BWAAAHAHAHAHAA!!). </p><p></p><p>I went beyond that, however, and developed what I call a Grand Unified Theory (GUT) to help explain the structure and original formation of that cosmology, as well as explain all the phenomena and rules of D&D... including the origin of magic, energy, interdimensional space, gods (and other immortal beings), the "spirit" and petitioners, intelligence and non-biological sentience, elementals, differential time, and the palpible ethos of the outer planes. If anybody is interested in reading my GUT, go to my "Life, the Multiverse and Everything" page on my website at <a href="http://melkot.com/mysteries/multiverse.html" target="_blank">http://melkot.com/mysteries/multiverse.html</a> and let me know what you think!!! </p><p></p><p>Denis, aka "Maldin"</p><p>=============================</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Check out the ton of cool Edition-independent stuff on my website:</p><p>New Spells, Magic Items, Campaign Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Codex of the Infinite Planes, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, and much, much more!!</p></blockquote><p></p>
[QUOTE="Maldin, post: 2695864, member: 27170"] My campaign multiverse is based on the original Great Wheel inner/outer planes of the 1st Ed Players, the Manual of the Planes (1st edition for 2E) and Planescape. The Prime Plane that the players inhabit is the Spelljammer Prime with crystal spheres in the phlogiston. With that setup I can let them travel to any plane and any sphere (read:campaign world) that they wish to (or that I wish to send them to... BWAAAHAHAHAHAA!!). I went beyond that, however, and developed what I call a Grand Unified Theory (GUT) to help explain the structure and original formation of that cosmology, as well as explain all the phenomena and rules of D&D... including the origin of magic, energy, interdimensional space, gods (and other immortal beings), the "spirit" and petitioners, intelligence and non-biological sentience, elementals, differential time, and the palpible ethos of the outer planes. If anybody is interested in reading my GUT, go to my "Life, the Multiverse and Everything" page on my website at [url]http://melkot.com/mysteries/multiverse.html[/url] and let me know what you think!!! Denis, aka "Maldin" ============================= Maldin's Greyhawk [url]http://melkot.com[/url] Check out the ton of cool Edition-independent stuff on my website: New Spells, Magic Items, Campaign Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Codex of the Infinite Planes, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, and much, much more!! [/QUOTE]
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